Reputation: 23
I am working on a Touch User interface in Swing. While I know this isn't optimal, I am on a short deadline and don't have time to Touch-screen specific GUI packages (if there are any).
I want my users to be able to 'swipe' their finger across the screen, and the view of a special JScrollPane I made moves with it. The code is very simple -
public class PanScrollPane extends JScrollPane implements MouseMotionListener{
public PanScrollPane() {
super();
this.addMouseMotionListener(this);
}
@Override
public void mouseDragged(MouseEvent arg0) {
System.out.println("Mouse Dragged!");
}
@Override
public void mouseMoved(MouseEvent arg0) {
System.out.println("Mouse Moved!");
}
The problem I'm having is that the JScrollPane is a container for all sorts of JComponents. When I first started working on this, I figured the MouseMovedEvent and MouseDraggedEvent would propagate up the 'GUI tree', untill they encountered a Component with a listener specifically for that event. Now it seems that any component I add to the panScrollPane blocks any of these MouseMotion events, leaving me unable to pan.
panScrollPane.add(new JButton("This thing blocks any mouse motion events"));
I figured propagating the MouseEvent by hand (adding listeners to every single component and then having them send the event to their parent) would work. This, however, is a very time-intensive undertaking and as I would rather spend my time working on other things, I was wondering if any of you know any work-around for this problem.
Thanks for reading, and hopefully thanks for answering! :)
edit: To make my intentions clearer. I only want the mousemotion events to be caught by the panPanel, any other event (like MouseClick, MouseRelease) should be processed normally
Upvotes: 2
Views: 6320
Reputation: 205765
This ad hoc approach leverages the existing JScrollPane
actions that are usually used in key bindings. You'll have to tune N
to your implementation of Scrollable
.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.Action;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JViewport;
import javax.swing.Timer;
/** @see http://stackoverflow.com/questions/7201509 */
public class ScrollAction extends JPanel {
private static final int TILE = 64;
private static final int DELTA = 16;
public ScrollAction() {
this.setOpaque(false);
this.setFocusable(true);
this.setPreferredSize(new Dimension(50 * TILE, 50 * TILE));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.lightGray);
int w = this.getWidth() / TILE + 1;
int h = this.getHeight() / TILE + 1;
for (int row = 0; row < h; row++) {
for (int col = 0; col < w; col++) {
if ((row + col) % 2 == 0) {
g.fillRect(col * TILE, row * TILE, TILE, TILE);
}
}
}
}
private void display() {
JFrame f = new JFrame("ScrollAction");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
final JScrollPane scrollPane = new JScrollPane(this);
final ScrollTimer left = new ScrollTimer(scrollPane, "scrollLeft");
final ScrollTimer right = new ScrollTimer(scrollPane, "scrollRight");
final ScrollTimer up = new ScrollTimer(scrollPane, "scrollUp");
final ScrollTimer down = new ScrollTimer(scrollPane, "scrollDown");
final JViewport viewPort = scrollPane.getViewport();
viewPort.setPreferredSize(new Dimension(5 * TILE, 5 * TILE));
viewPort.addMouseMotionListener(new MouseAdapter() {
@Override
public void mouseMoved(MouseEvent e) {
left.stop();
if (e.getX() < DELTA) {
left.start();
}
right.stop();
if (e.getX() > viewPort.getWidth() - DELTA) {
right.start();
}
up.stop();
if (e.getY() < DELTA) {
up.start();
}
down.stop();
if (e.getY() > viewPort.getHeight() - DELTA) {
down.start();
}
}
});
f.add(scrollPane);
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
private static final class ScrollTimer implements ActionListener {
private static int N = 10;
private static int DELAY = 100;
private String cmd;
private Timer timer;
private Action action;
private JScrollPane scrollPane;
private int count;
public ScrollTimer(JScrollPane scrollPane, String action) {
this.cmd = action;
this.timer = new Timer(DELAY, this);
this.action = scrollPane.getActionMap().get(action);
this.scrollPane = scrollPane;
}
@Override
public void actionPerformed(ActionEvent e) {
if (count++ < N) {
action.actionPerformed(new ActionEvent(scrollPane, 0, cmd));
} else {
timer.stop();
}
}
public void start() {
count = 0;
timer.start();
}
public void stop() {
timer.stop();
count = 0;
}
}
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
new ScrollAction().display();
}
});
}
}
Upvotes: 7
Reputation: 51524
Getting mouseEvents for a component and all its children is ... tricky to get right. You might consider to rely on stable (and extensively tested :-) code around. The jdk7 way of doing it is to use a JLayer (which internally registers an AWTEventListener as it has all priviledges). For earlier versions, you can use its predecessor JXLayer
Upvotes: 2
Reputation: 1753
How about using a GlassPane? I think its meant to address exactly these types of situations.
Upvotes: 2