Reputation: 1188
I've seen several posts on this error, I've read all of them but with no success , I will be glad for a solution. Here is the output I recieve when compiling ...
ld: duplicate symbol _pointOffsetArray in /Users/admin/Library/Developer/Xcode/DerivedData/Display_Cubes_2-acsuoldwvhwsnjfowhhxfsmdeekc/Build/Intermediates/Display Cubes 2.build/Debug-iphonesimulator/Display Cubes 2.build/Objects-normal/i386/Display_Cubes_2ViewController.o and /Users/admin/Library/Developer/Xcode/DerivedData/Display_Cubes_2-acsuoldwvhwsnjfowhhxfsmdeekc/Build/Intermediates/Display Cubes 2.build/Debug-iphonesimulator/Display Cubes 2.build/Objects-normal/i386/Display_Cubes_2AppDelegate.o for architecture i386
collect2: ld returned 1 exit status
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/llvm-g++-4.2 failed with exit code 1
Upvotes: 1
Views: 1356
Reputation: 4053
What it means is that you probably have a global symbol called _pointerOffsetArray (or something similar) defined in two different files. Look for all instances where this symbol is globally defined, and if you do find two different declarations:
If they are needed only in their respective files, qualify them with static
keyword.
If the symbol needs to be "shared" between the two files, then make sure that it is defined at only one place. You can refer to it in the other file by using the extern
qualifier to declare it (in this other file).
If you don't know already, you really should read up on how the extern
and static
qualifiers work.
In your case the symbol is probably defined twice in Display_Cubes_2ViewController.m
or Display_Cubes_2AppDelegate.m
(or, most likely, you are importing a header file in both of these files which defines this symbol).
Upvotes: 2
Reputation: 9169
I believe the duplicate symbols are in Display_Cubes_2ViewController
and Display_Cubes_2AppDelegate
. Try renaming them.
Additionally, you might want to try cleaning your build folder with
Command + Option + Shift + K
Although this may seem like a blanket solution, it's helped me solve some stupid compile issues in the past. Good luck!
Upvotes: 0