Reputation: 311
in my project there's a Unity Multipurpose Avatar Crowd that uses the NavMeshAgent component. However when in VR it will come very close to the player in a very intimidating way, it be best to avoid that. Been trying to get the to path around the player, but not quite sure how. Things tried so far:
Thinking the best way to do is in a script, but not entirely sure how to just slightly go around the player keeping the current desired destination.
Upvotes: 0
Views: 976