Reputation: 7
im kinda new to nodejs and trying to get this here working, but whatever I try it either return undefined or [function: online]. As you can see ive made a function in online.js and export the function. Then in app.js I require the file, then console log the const
// app.js
var express = require('express');
var app = express();
app.set('view engine', 'ejs');
var PORT = 3000;
const online = require('./online');
app.use('/public', express.static('./public/'));
app.get('/', function(req, res) {
res.status(200);
res.render('index');
});
app.listen(PORT, function(err) {
if (err) console.log(err);
console.log("Server listening on PORT", PORT);
console.log(online);
});
// online.js
function online() {
var steamServerStatus = require('steam-server-status');
steamServerStatus.getServerStatus(
'oslo14.spillvert.no', 28215, function onlinePlayers(serverInfo) {
if (serverInfo.error) {
console.log(serverInfo.error);
} else {
console.log("game: " + serverInfo.gameName);
console.log("server name: " + serverInfo.serverName);
console.log("players: " + serverInfo.numberOfPlayers + "/" + serverInfo.maxNumberOfPlayers);
}
})
};
module.exports = online();
When running app.js
I get this output:
Server listening on PORT 3000
undefined
Upvotes: -1
Views: 970
Reputation: 11730
You don't know whether getServerStatus
succeeded or failed until the callback function is called. So you should return a Promise from your online
function and resolve that promise in the onlinePlayers
callback. You can await it from any async function (i.e.: make your app.listen
callback async). The reject path will cause an exception where the online()
call was awaited.
app.listen(PORT, async function(err){
if (err) console.log(err);
console.log("Server listening on PORT", PORT);
console.log(await online());
}
function online() {
return new Promise((resolve, reject) => {
var steamServerStatus = require('steam-server-status');
steamServerStatus.getServerStatus(
'oslo14.spillvert.no', 28215, function onlinePlayers(serverInfo) {
if (serverInfo.error) {
reject(serverInfo.error);
} else {
console.log("game: " + serverInfo.gameName);
console.log("server name: " + serverInfo.serverName);
console.log("players: " + serverInfo.numberOfPlayers + "/" +
serverInfo.maxNumberOfPlayers);
resolve(serverInfo); // or 'true' or whatever you wanted to log
}
});
});
}
Upvotes: 0