Reputation: 3
I downloaded an animation from mixamo as I have always done. Imported it to Unity and added to my character animator as usual, but I only get a T-Pose. Even in the inspector and inside the game. All the joints in the animation shows up like "mixamorig:LeftLeg", "mixamorig:Hips", maybe that's what causing the problem. But it has never been like that. Did the mixamo website change? Or is it a problem in my Unity?
I have already tried to change the "generic" rig to "humanoid" but it still doesn't work. Never needed to do it with other animations though.
Upvotes: 0
Views: 2729
Reputation: 4453
You have probably chosen this option while exporting from Mixamo (ie. without picking correct animation):
You should pick the relevant animation in Mixamo interface and then download field changes it into:
(Without skin means that you will add animation only, without re-downloading the whole mesh)
Upvotes: 1