Reputation: 43
I am making a web game (not with webGL, but with html elements) and I need to move character with WASD keys. I tried these things:
Used event listeners keydown and keyup. Problem is that it is unresponsive and doesnt work really well when multiple keys are pressed simultaneously
Used setInterval(20ms) and event listeners. On my stronger laptop everything works fine, but I feel like it is using insane amount of cpu power because my laptop starts sounding like a plane. On weaker laptop it wasn't working as well as first one, it was choppy and laggy
keyDict = {}
document.addEventListener('keydown', key => keyDict[key.code] = true);
document.addEventListener('keyup', key => keyDict[key.code] = false);
moveID = setInterval(move, 20)
function move()
{
if(!finished)
{
newDirs = [0,0]
//Left
if(keyDict.ArrowLeft == true)
{
newDirs[0] -= 1;
}
//Right
if(keyDict.ArrowRight == true)
{
newDirs[0] += 1;
}
//Up
if(keyDict.ArrowUp == true)
{
newDirs[1] -= 1;
}
//Down
if(keyDict.ArrowDown == true)
{
newDirs[1] += 1;
}
map.updateDir(newDirs);
}
}
keyDict = {}
document.addEventListener('keydown', key => keyDict[key.code] = true);
document.addEventListener('keyup', key => keyDict[key.code] = false);
requestAnimationsFrame(move)
function move()
{
same code...
requestAnimationFrame(move)
}
I want to make it responsive and very smooth and I know there is way but don't know how. Example of this is mouse, your laptop doesn't get worked up from scrolling (and, for example, moving google maps with mouse is smooth and doesn't use cpu as much).
Upvotes: 2
Views: 908
Reputation: 206565
Don't use the 20ms interval.
Move the player inside the requestAnimationFrame depending on which key Event.code is pressed and holds a truthy value inside of your keyDict
object:
const keyDict = {};
const Player = {
el: document.querySelector("#player"),
x: 200,
y: 100,
speed: 2,
move() {
this.el.style.transform = `translate(${this.x}px, ${this.y}px)`;
}
};
const updateKeyDict = (ev) => {
const k = ev.code;
if (/^Arrow\w+/.test(k)) { // If is arrow
ev.preventDefault();
keyDict[k] = ev.type === "keydown"; // set boolean true / false
}
};
const update = () => {
// Determine move distance to account diagonal move: 1/Math.sqrt(2) = ~0.707
let dist =
keyDict.ArrowUp && (keyDict.ArrowLeft || keyDict.ArrowRight) ||
keyDict.ArrowDown && (keyDict.ArrowLeft || keyDict.ArrowRight) ? 0.707 : 1;
dist *= Player.speed;
if (keyDict.ArrowLeft) Player.x -= dist;
if (keyDict.ArrowUp) Player.y -= dist;
if (keyDict.ArrowRight) Player.x += dist;
if (keyDict.ArrowDown) Player.y += dist;
Player.move();
}
document.addEventListener('keydown', updateKeyDict);
document.addEventListener('keyup', updateKeyDict);
(function engine() {
update();
window.requestAnimationFrame(engine);
}());
#player {
position: absolute;
left: 0;
top: 0;
width: 20px;
height: 20px;
background: #000;
border-radius: 50%;
}
Click here to focus, and use arrows
<div id="player"></div>
The above example uses Event.code
for Arrows, which gives "ArrowLeft/Up/Right/Down"
but you can change it accordingly to use "KeyW/A/S/D"
instead.
const keyDict = {};
const Player = {
el: document.querySelector("#player"),
x: 200,
y: 100,
speed: 2,
move() {
this.el.style.transform = `translate(${this.x}px, ${this.y}px)`;
}
};
const updateKeyDict = (ev) => {
const k = ev.code;
if (/^Key[WASD]/.test(k)) { // If is "KeyW,A,S,D" key
ev.preventDefault();
keyDict[k] = ev.type === "keydown"; // set boolean true / false
}
};
const update = () => {
// Determine move distance to account diagonal move: 1/Math.sqrt(2) = ~0.707
let dist =
keyDict.KeyW && (keyDict.KeyA || keyDict.KeyD) ||
keyDict.KeyS && (keyDict.KeyA || keyDict.KeyD) ? 0.707 : 1;
dist *= Player.speed;
if (keyDict.KeyA) Player.x -= dist;
if (keyDict.KeyW) Player.y -= dist;
if (keyDict.KeyD) Player.x += dist;
if (keyDict.KeyS) Player.y += dist;
Player.move();
}
document.addEventListener('keydown', updateKeyDict);
document.addEventListener('keyup', updateKeyDict);
(function engine() {
update();
window.requestAnimationFrame(engine);
}());
#player {
position: absolute;
left: 0;
top: 0;
width: 20px;
height: 20px;
background: #000;
border-radius: 50%;
}
Click here to focus, and use keys WASD
<div id="player"></div>
Upvotes: 3