Reputation: 84539
Here is the POV-Ray image I get with the code below. As you can see there is a vertical line of black points which has nothing to do here. It goes away if I remove the isosurface. Do you know how can I get rid of these points?
#version 3.7;
global_settings { assumed_gamma 2 }
#include "colors.inc"
#include "textures.inc"
// ---- SCENE ------------------------------------------------------------------
// camera
camera {
angle 75
location <0, 2, -12>
right x*image_width/image_height
look_at <0, 2, 0>
}
// light sources, sun
light_source {
<1500,2500,-2500> color White
}
light_source {
<-1600, 1000, 3000> color Black
looks_like {
sphere {
0, 100
pigment {
rgbt 1
}
hollow
interior {
media {
emission 1
density {
spherical density_map {
[0 rgb 0]
[60 Orange]
[80 Red]
[100 Yellow]
}
scale 100
}
}
}
scale 4
}
}
}
// sky with clouds
plane {
<0,1,0>,1 hollow
texture{
pigment {
Bright_Blue_Sky
scale 3
}
finish {
emission 0.5
diffuse 0
}
}
scale 10000
}
// fog
fog {
fog_type 2
distance 50
color White
fog_offset 0.1
fog_alt 2.0
turbulence 0.8
}
// sea
plane { <0,1,0>, 0 hollow
texture{
pigment{
rgb <.2,.2,.2>
}
finish {
ambient 0.15
diffuse 0.55
brilliance 6.0
phong 0.8
phong_size 120
reflection 0.4
}
normal {
bumps 0.75
turbulence .05
scale <1,0.25,1>
}
}
}
// SOLID MOBIUS STRIP ---------------------------------------------------------
polynomial {8
xyz(4, 0, 2): 0.042750000000000003,
xyz(5, 1, 1): 0.720000000000000084,
xyz(4, 2, 0): -0.537750000000000172,
xyz(8, 0, 0): 0.202500000000000013,
xyz(2, 2, 0): 0.023512499999999999,
xyz(1, 5, 1): 0.080000000000000016,
xyz(2, 4, 2): -0.185000000000000109,
xyz(4, 2, 2): -0.185000000000000053,
xyz(1, 3, 3): -0.720000000000000084,
xyz(2, 2, 2): 1.027500000000000080,
xyz(0, 6, 2): 0.045000000000000005,
xyz(2, 4, 0): -0.119750000000000023,
xyz(6, 2, 0): 0.450000000000000011,
xyz(0, 4, 2): 0.024750000000000001,
xyz(4, 0, 0): 0.182756249999999981,
xyz(2, 2, 4): 0.045000000000000005,
xyz(0, 4, 0): 0.000756250000000000,
xyz(4, 0, 4): 0.002500000000000000,
xyz(0, 6, 0): -0.007250000000000001,
xyz(0, 4, 4): 0.202500000000000013,
xyz(6, 0, 2): 0.045000000000000005,
xyz(0, 8, 0): 0.002500000000000000,
xyz(2, 6, 0): 0.050000000000000003,
xyz(3, 1, 1): -0.684000000000000052,
xyz(3, 3, 1): 0.800000000000000044,
xyz(1, 3, 1): -0.044000000000000004,
xyz(6, 0, 0): -0.425250000000000072,
xyz(3, 1, 3): -0.080000000000000016,
xyz(4, 4, 0): 0.295000000000000040
sturm
texture {
pigment{color rgb <0.5, 0, 0>}
finish {
irid {
0.25
thickness 0.6
}
brilliance 1
metallic
specular 3
}
}
rotate <0, 0, 40>
rotate <60, 0, 0>
scale 3
translate <0, 3, 0>
}
Upvotes: 3
Views: 149