Reputation: 79
I encountered some problems with my linked list in C. I'm actually doing a project using sockets connections with a server and clients. I decided to use a linked list for my clients. This is my structure :
typedef struct ClientsList_s {
int sockfd;
struct ClientsList_s *next;
} ClientsList_t;
So, when I execute my work with valgrind, I got 6 errors from 6 context. Here is an example of one error:
Invalid read of size 4
==33211== at 0x109531: get_max_socket (server.c:26)
==33211== by 0x1097C2: do_server_loop (server.c:80)
==33211== by 0x109A40: launch_teams (main.c:53)
==33211== by 0x109AE6: main (main.c:63)
==33211== Address 0x4a58040 is 0 bytes inside a block of size 16 free'd
==33211== at 0x483CA3F: free (in /usr/lib/x86_64-linux-
gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==33211== by 0x109675: receive_socket_message (server.c:47)
==33211== by 0x109832: do_server_loop (server.c:86)
==33211== by 0x109A40: launch_teams (main.c:53)
==33211== by 0x109AE6: main (main.c:63)
==33211== Block was alloc'd at
==33211== at 0x483B7F3: malloc (in /usr/lib/x86_64-linux-
gnu/valgrind/vgpreload_memcheck-amd64-linux.so)
==33211== by 0x10937B: add_client (client.c:18)
==33211== by 0x109777: check_new_socket (server.c:68)
==33211== by 0x109816: do_server_loop (server.c:84)
==33211== by 0x109A40: launch_teams (main.c:53)
==33211== by 0x109AE6: main (main.c:63)
This is the function where the error come from:
static int get_max_socket(MasterSocket_t *server, ClientsList_t **clients)
{
int maxSd = server->sockfd;
ClientsList_t *temp = *clients;
FD_ZERO(&server->readfds);
FD_SET(server->sockfd, &server->readfds);
while (temp != NULL) {
if (temp->sockfd > 0)
FD_SET(temp->sockfd, &server->readfds);
if (temp->sockfd > maxSd)
maxSd = temp->sockfd;
temp = temp->next;
}
return (maxSd);
}
So all the errors appear when I close a client and the server is still running. Every line where I use the temp in the while give me an error. So first I thought it was an initialization problem but it doesn't seem to be that. Here is my function:
void add_client(ClientsList_t **clients, int newSocket, int port)
{
ClientsList_t *temp = NULL;
ClientsList_t *last = *clients;
temp = malloc(sizeof(ClientsList_t));
temp->sockfd = newSocket;
temp->next = NULL;
if (*clients == NULL)
*clients = temp;
else {
while (last->next != NULL)
last = last->next;
last->next = temp;
}
}
And there is the function where I destroy an element when i close his client :
static void receive_socket_message(ClientsList_t **clients,
MasterSocket_t *server)
{
ClientsList_t *temp = *clients;
ClientsList_t *tempDel = NULL;
int valread = 0;
int addrlen = 0;
char buffer[1025];
while (temp != NULL) {
if (FD_ISSET(temp->sockfd, &server->readfds)) {
if ((valread = read(temp->sockfd, buffer, sizeof(buffer))) == 0) {
tempDel = temp;
temp = temp->next;
close(tempDel->sockfd);
free(tempDel);
continue;
} else {
buffer[valread] = '\0';
printf("%s\n", buffer);
}
}
temp = temp->next;
}
}
And in case you wanna test something, there is my loop function :
static int check_new_socket(ClientsList_t **clients,
MasterSocket_t *server, int port)
{
int newSocket = 0;
if (FD_ISSET(server->sockfd, &server->readfds)) {
if ((newSocket = accept(server->sockfd,
(struct sockaddr *)&server->address,
(socklen_t *)&server->addrlen)) < 0)
return (-1);
add_client(clients, newSocket, port);
}
return (0);
}
int do_server_loop(MasterSocket_t server, int port)
{
int maxSd = 0;
int activity = 0;
ClientsList_t *clients = NULL;
while (true) {
maxSd = get_max_socket(&server, &clients);
if ((activity = select(maxSd + 1, &server.readfds,
NULL, NULL, NULL)) < 0
&& (errno != EINTR))
return (-1);
if (check_new_socket(&clients, &server, port) == -1)
return (-1);
receive_socket_message(&clients, &server);
}
destroy_clients(clients);
return (0);
}
Thanks for you help.
Upvotes: 2
Views: 173
Reputation: 144959
The problem is in receive_socket_message
: when you free a list element, you do not link the previous node to the next node.
Here is a modified version:
static void receive_socket_message(ClientsList_t **clients,
MasterSocket_t *server)
{
ClientsList_t *temp = *clients;
ClientsList_t *tempDel = NULL;
ClientsList_t **link = clients;
int valread = 0;
int addrlen = 0;
char buffer[1025];
while (temp != NULL) {
if (FD_ISSET(temp->sockfd, &server->readfds)) {
if ((valread = read(temp->sockfd, buffer, sizeof(buffer))) == 0) {
tempDel = temp;
*link = temp = temp->next;
close(tempDel->sockfd);
free(tempDel);
continue;
} else {
buffer[valread] = '\0';
printf("%s\n", buffer);
}
}
link = &temp->next;
temp = temp->next;
}
}
Upvotes: 3