VRGamerBoi
VRGamerBoi

Reputation: 63

Unity physics collision issue, I think I need a pseudo kinematic rigidbody of sorts?

I´ve got a pretty specific issue for which I´m not sure there is a fix. I want to have a rigidbody that behaves like a kinematic except when forces are added. Let me explain.

My context is I´ve got a ship in zero gravity, then some objects within that ship that do have gravity (Think of a gravity generator kind of scenario). The ship itself needs to be a rigidbody as well since it needs to be able to move with forces and such. But once I run this setup, the objects within the ship start pushing the ship down as soon as they touch the ship.

I know it technically makes sense but, is there no way to make it so that doesn´t happen? Like is there no way that the ship can be not affected by the objects within while still being able to be a rigidbody?

Hope this makes sense, thanks for any help!

Upvotes: 2

Views: 696

Answers (1)

Theoretically, you can increase the ship's mass on its Rigidbody component to decrease the amount that it can be pushed by other objects.

Upvotes: 1

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