Reputation: 71
Got a annoying Problem. How can i draw a "timed" Polyline?
I have a bunch of Points that will draw me a nice polyline. The challenge is that i want to draw it "slowly", with a selectable delay before the next point gets added. I'm sure you guys know how to make it, but I couldn't find anything on google or here.
My code:
private void Button_Fire_P1_Click(object sender, RoutedEventArgs e)
{
double InputAngle = Slider_Angle_P1.Value;
double InputSpeed = Slider_Speed_P1.Value;
List<Point> P1points = new List<Point>();
P1points = Projectile_Path_to_Right(1.0, 728.0, InputAngle, InputSpeed);
int delay = Convert.ToInt32(InputSpeed);
for (int i = 0; i < P1points.Count; i++)
{
Poly1.Points.Add(P1points[i]);
}
P1points.Clear();
}
Edit: as you can see, my Polyline is created in the XAML, within a canvas.
<Grid>
<StackPanel Orientation="Vertical" Background="Gray">
<Canvas x:Name="canvas" Width="1024" Height="728">
<Rectangle x:Name="BarrellP1" Height="2" Width="40" Canvas.Top="728" Canvas.Left="0" Fill="Red"/>
<Rectangle x:Name="BarrellP2" Height="2" Width="40" Canvas.Top="728" Canvas.Left="1020" Fill="Orange"/>
<Polyline x:Name="Frame" Stroke="Black"/>
<Polyline x:Name="Poly1" Stroke="Red"/>
<Polyline x:Name="Poly2" Stroke="Orange"/>
</Canvas>
Upvotes: 0
Views: 305
Reputation: 32785
The challenge is that i want to draw it "slowly", with a selectable delay before the next point gets added.
I think you could add the task delay before Points.Add
method. For example
for (int i = 0; i < P1points.Count; i++)
{
await Task.Delay(TimeSpan.FromSeconds(1));
Poly1.Points.Add(P1points[i]);
}
Upvotes: 1