Reputation: 23510
I have a custom view with that code :
- (void)drawRect:(CGRect)rect
{
UIImage* theImage = [UIImage imageNamed:@"blue_arrow"];
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextSetStrokeColorWithColor(context, [UIColor whiteColor].CGColor);
CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor);
CGContextSetLineWidth(context, 1.0);
CGContextSetTextDrawingMode(context, kCGTextFill);
CGPoint posOnScreen = self.center;
CGContextDrawImage(context, CGRectMake(posOnScreen.x - theImage.size.width/2,
posOnScreen.y - theImage.size.height/2,
theImage.size.width,
theImage.size.height),
theImage .CGImage);
}
The image is an arrow, pointiing to the top.
But when drawn, it is draw upside down, pointing to bottom.
What causes that problem ?
How may I correct that, naturally without side effect ?
Upvotes: 0
Views: 4625
Reputation: 1089
This is because Core Graphics is using a flipped coordinate system.
You could try flipping the object you're drawing to using the isFlipped
property.
Or you could try using this code in your drawing method (Source):
CGContextTranslateCTM(context, 0, image.size.height);
CGContextScaleCTM(context, 1.0, -1.0);
Upvotes: 2