Reputation: 40329
I found this vid: http://www.youtube.com/watch?v=eVi6ThY3LRs I wonder if that's some kind of standard effect of openGLES. I'm pretty sure it is, since I have seen this pretty often. KoiPond uses it, DuckDuckDuck uses it. A lot of games use it. They're not all astronauts. They're normal programmers ;) So how is this done? Is there any tutorial for this on the web?
Upvotes: 6
Views: 11662
Reputation: 46051
For an old example have a look at the 'distort' example. Note that this is a thing created back in 1992 (just looked in distort.c).
Awesome program that causes ripples in the image wherever the mouse button is pressed. Another mode of the program acts like a sheet of rubber and can be pulled by dragging the mouse.
I managed to compile the example on my mac.
#include <GL/glut.h>
to #include <GLUT/glut.h>
usleep(33*1000);
in the idle()
functionripple_precalc.c
to ripple_precalc.c.org
(or just rm it)cc *.c -framework GLUT -framework OpenGL
" will create an a.out
Upvotes: 7
Reputation: 51
JeeBee has it right. You can base your code off this tutorial:
http://www.gamedev.net/reference/articles/article915.asp
Upvotes: 1
Reputation: 17546
(off the top of my head) Maybe a mesh distortion where the texture is pinned to the vertices and hence appears to ripple as the mesh vertices are moved? By moving a set of vertex displacements around the mesh you could make a uniform ripple like a wavefront...
Upvotes: 2