Jack BeNimble
Jack BeNimble

Reputation: 36643

How to calculate a time difference in C++

What's the best way to calculate a time difference in C++? I'm timing the execution speed of a program, so I'm interested in milliseconds. Better yet, seconds.milliseconds..

The accepted answer works, but needs to include ctime or time.h as noted in the comments.

Upvotes: 125

Views: 317197

Answers (14)

Ivan Sansão
Ivan Sansão

Reputation: 41

Here is a sample with function!

#include <chrono>
#include <iostream>

int time_dif_in_seconds(std::chrono::system_clock::time_point start, std::chrono::system_clock::time_point end) {
    auto duration = std::chrono::duration_cast<std::chrono::seconds>(end - start);
    return duration.count();
}

int main() {
    auto start = std::chrono::high_resolution_clock::now();
    auto end = std::chrono::high_resolution_clock::now();
    int dif = time_dif_in_seconds(start, end);
    std::cout << std::to_string(dif) << " seconds" << std::endl;
    return 0;
}

Upvotes: 1

Sumsuddin Shojib
Sumsuddin Shojib

Reputation: 3743

I added this answer to clarify that the accepted answer shows CPU time which may not be the time you want. Because according to the reference, there are CPU time and wall clock time. Wall clock time is the time which shows the actual elapsed time regardless of any other conditions like CPU shared by other processes. For example, I used multiple processors to do a certain task and the CPU time was high 18s where it actually took 2s in actual wall clock time.

To get the actual time you do,

#include <chrono>

auto t_start = std::chrono::high_resolution_clock::now();
// the work...
auto t_end = std::chrono::high_resolution_clock::now();

double elapsed_time_ms = std::chrono::duration<double, std::milli>(t_end-t_start).count();

Upvotes: 74

Robert White
Robert White

Reputation: 133

If you are using:

tstart = clock();

// ...do something...

tend = clock();

Then you will need the following to get time in seconds:

time = (tend - tstart) / (double) CLOCKS_PER_SEC;

Upvotes: 5

user1823890
user1823890

Reputation: 744

For me, the most easy way is:

#include <boost/timer.hpp>

boost::timer t;
double duration;

t.restart();
/* DO SOMETHING HERE... */
duration = t.elapsed();

t.restart();
/* DO OTHER STUFF HERE... */
duration = t.elapsed();

using this piece of code you don't have to do the classic end - start.

Enjoy your favorite approach.

Upvotes: 7

gongzhitaao
gongzhitaao

Reputation: 6682

if you are using c++11, here is a simple wrapper (see this gist):

#include <iostream>
#include <chrono>

class Timer
{
public:
    Timer() : beg_(clock_::now()) {}
    void reset() { beg_ = clock_::now(); }
    double elapsed() const { 
        return std::chrono::duration_cast<second_>
            (clock_::now() - beg_).count(); }

private:
    typedef std::chrono::high_resolution_clock clock_;
    typedef std::chrono::duration<double, std::ratio<1> > second_;
    std::chrono::time_point<clock_> beg_;
};

Or for c++03 on *nix:

#include <iostream>
#include <ctime>

class Timer
{
public:
    Timer() { clock_gettime(CLOCK_REALTIME, &beg_); }

    double elapsed() {
        clock_gettime(CLOCK_REALTIME, &end_);
        return end_.tv_sec - beg_.tv_sec +
            (end_.tv_nsec - beg_.tv_nsec) / 1000000000.;
    }

    void reset() { clock_gettime(CLOCK_REALTIME, &beg_); }

private:
    timespec beg_, end_;
};

Example of usage:

int main()
{
    Timer tmr;
    double t = tmr.elapsed();
    std::cout << t << std::endl;

    tmr.reset();
    t = tmr.elapsed();
    std::cout << t << std::endl;
    return 0;
}

Upvotes: 44

bayda
bayda

Reputation: 13581

See std::clock() function.

const clock_t begin_time = clock();
// do something
std::cout << float( clock () - begin_time ) /  CLOCKS_PER_SEC;

If you want calculate execution time for self ( not for user ), it is better to do this in clock ticks ( not seconds ).

EDIT:
responsible header files - <ctime> or <time.h>

Upvotes: 137

JMan
JMan

Reputation:

You can also use the clock_gettime. This method can be used to measure:

  1. System wide real-time clock
  2. System wide monotonic clock
  3. Per Process CPU time
  4. Per process Thread CPU time

Code is as follows:

#include < time.h >
#include <iostream>
int main(){
  timespec ts_beg, ts_end;
  clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ts_beg);
  clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ts_end);
  std::cout << (ts_end.tv_sec - ts_beg.tv_sec) + (ts_end.tv_nsec - ts_beg.tv_nsec) / 1e9 << " sec";
}

`

Upvotes: 8

Miek
Miek

Reputation: 1137

This seems to work fine for intel Mac 10.7:

#include <time.h>

time_t start = time(NULL);


    //Do your work


time_t end = time(NULL);
std::cout<<"Execution Time: "<< (double)(end-start)<<" Seconds"<<std::endl;

Upvotes: 0

Gabi Davar
Gabi Davar

Reputation: 969

boost 1.46.0 and up includes the Chrono library:

thread_clock class provides access to the real thread wall-clock, i.e. the real CPU-time clock of the calling thread. The thread relative current time can be obtained by calling thread_clock::now()

#include <boost/chrono/thread_clock.hpp>
{
...
    using namespace boost::chrono;
    thread_clock::time_point start = thread_clock::now();
    ...
    thread_clock::time_point stop = thread_clock::now();  
    std::cout << "duration: " << duration_cast<milliseconds>(stop - start).count() << " ms\n";

Upvotes: 14

aJ.
aJ.

Reputation: 35450

In Windows: use GetTickCount

//GetTickCount defintition
#include <windows.h>
int main()
{

    DWORD dw1 = GetTickCount();

    //Do something 

    DWORD dw2 = GetTickCount();

    cout<<"Time difference is "<<(dw2-dw1)<<" milliSeconds"<<endl;

}

Upvotes: 12

fengshaun
fengshaun

Reputation: 2170

just in case you are on Unix, you can use time to get the execution time:

$ g++ myprog.cpp -o myprog
$ time ./myprog

Upvotes: 6

Jared Oberhaus
Jared Oberhaus

Reputation: 14648

Get the system time in milliseconds at the beginning, and again at the end, and subtract.

To get the number of milliseconds since 1970 in POSIX you would write:

struct timeval tv;

gettimeofday(&tv, NULL);
return ((((unsigned long long)tv.tv_sec) * 1000) +
        (((unsigned long long)tv.tv_usec) / 1000));

To get the number of milliseconds since 1601 on Windows you would write:

SYSTEMTIME systime;
FILETIME filetime;

GetSystemTime(&systime);
if (!SystemTimeToFileTime(&systime, &filetime))
    return 0;

unsigned long long ns_since_1601;
ULARGE_INTEGER* ptr = (ULARGE_INTEGER*)&ns_since_1601;

// copy the result into the ULARGE_INTEGER; this is actually
// copying the result into the ns_since_1601 unsigned long long.
ptr->u.LowPart = filetime.dwLowDateTime;
ptr->u.HighPart = filetime.dwHighDateTime;

// Compute the number of milliseconds since 1601; we have to
// divide by 10,000, since the current value is the number of 100ns
// intervals since 1601, not ms.
return (ns_since_1601 / 10000);

If you cared to normalize the Windows answer so that it also returned the number of milliseconds since 1970, then you would have to adjust your answer by 11644473600000 milliseconds. But that isn't necessary if all you care about is the elapsed time.

Upvotes: 4

Jeremy CD
Jeremy CD

Reputation: 597

I would seriously consider the use of Boost, particularly boost::posix_time::ptime and boost::posix_time::time_duration (at http://www.boost.org/doc/libs/1_38_0/doc/html/date_time/posix_time.html).

It's cross-platform, easy to use, and in my experience provides the highest level of time resolution an operating system provides. Possibly also very important; it provides some very nice IO operators.

To use it to calculate the difference in program execution (to microseconds; probably overkill), it would look something like this [browser written, not tested]:

ptime time_start(microsec_clock::local_time());
//... execution goes here ...
ptime time_end(microsec_clock::local_time());
time_duration duration(time_end - time_start);
cout << duration << '\n';

Upvotes: 29

v3.
v3.

Reputation: 2023

Just a side note: if you're running on Windows, and you really really need precision, you can use QueryPerformanceCounter. It gives you time in (potentially) nanoseconds.

Upvotes: 5

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