Reputation: 2051
I appreciate that there are already questions on this topic, but having read the ones I can find (particularly this one: Tell AppleScript To Build XCode Project), they all seem to be a couple of years old and the answers do not seem to apply to the current version of Xcode.
Similarly to the linked question, I am attempting to automate opening an Xcode project, building it and then running the app in the iPhone Simulator (v4.3). The project in question is the Selenium project's iPhoneDriver (see here for details: http://code.google.com/p/selenium/wiki/IPhoneDriver)
Based on the answer in the other question, I have written the following script:
tell application "Xcode"
open "/Users/<username>/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
tell project "iWebDriver"
clean
build
try
debug
end try
end tell
end tell
Unfortunately, when I run this I get the following:
tell application "Xcode"
open "/Users/ben.adderson/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
--> project document "iWebDriver.xcodeproj"
clean project "iWebDriver"
--> missing value
build project "iWebDriver"
--> missing value
debug project "iWebDriver"
--> error number -1708
end tell
If I run just the open command, Xcode opens the project without issue. But as soon as I include the rest of the script the Xcode icon in the dock bounces, but that's all I get, apart from the above from the AppleScript Editor.
Can anybody advise what I'm doing wrong? This is the first time I've used AppleScript or Xcode, so I'm struggling to diagnose the problem.
I've tried looking at the Xcode AppleScript Dictionary, but without worked examples I can't quite determine the syntax I need.
Thanks in advance for any help!
Upvotes: 10
Views: 4466
Reputation: 2194
Although I vote and cheer the above AppleScript, which is really good (and also works…) being all professional, taking care of old versions, and extreme cases etc. The script suggested by the question should have worked in the first place.
The reason it doesn't work is broken Xcode scriptability. Not only "clean" doesn't work. Most everything I tried to do with the internal object model of Xcode doesn't work.
AppleScript architecture (OSA) requires an application to expose a "human understandable" object graph that AppleScripts can reference. In Xcode it may look like:
tell target "my library" of project "my project" of workspace "my workspace" to clean.
or
tell application "Xcode" to close all projects whose name contains "Lib"
User-Interface scripting is the last resort of the scripter when application scriptability is poor. Because the UI hierarchy is standard in nature, and its scriptability is free from Cocoa, it most always work.
Upvotes: 0
Reputation: 325
If you're ok with Xcode coming to the foreground, I would use this instead:
tell application "Xcode"
activate
open "/Users/<username>/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
end tell
tell application "System Events"
key code 15 using {command down}
end tell
Upvotes: 3
Reputation: 21736
Using a mix of AppleScript, and command line tool (xcodebuild
), I came up with this:
-- This script will clean, build then run the project at the path below.
-- You will need to slightly modify this script if you have more than one xcodeproject at this path
set pathOfXcodeProject to "/Users/<username>/Documents/Code/Selenium/iphone/iWebDriver.xcodeproj"
-- End of configuration
do shell script "cd " & pathOfXcodeProject & " && /usr/bin/xcodebuild clean build "
tell application "Xcode"
open pathOfXcodeProject
activate
end tell
tell application "System Events"
get system attribute "sysv"
if result is greater than or equal to 4144 then -- Mac OS X 10.3.0
if UI elements enabled then
tell application process "Xcode"
click menu item "Run" of menu 1 of menu bar item "Product" of menu bar 1
end tell
else
beep
display dialog "GUI Scripting is not enabled" & return & return & "Open System Preferences and check Enable Access for Assistive Devices in the Universal Access preference pane, then run this script again." with icon stop
if button returned of result is "OK" then
tell application "System Preferences"
activate
set current pane to pane "com.apple.preference.universalaccess"
end tell
end if
end if
else
beep
display dialog "This computer cannot run this script" & return & return & "The script uses GUI Scripting technology, which requires an upgrade to Mac OS X 10.3 Panther or newer." with icon caution buttons {"Quit"} default button "Quit"
end if
end tell
Let me know if this works for you. I tested it against Xcode 4.2.1 on Lion, with an iPhone project.
Upvotes: 12