Reputation: 5836
Lets say In C++ I got code like this..
void * target
uint32 * decPacket = (uint32 *)target;
So in C# it would be like..
byte[] target;
UInt32[] decPacket = (UInt32[])target;
Cannot convert type byte[] to uint[]
How do I convert this memory aligning thing C++ does to arrays to C#?
Upvotes: 6
Views: 19823
Reputation: 8867
Years late but maybe this will help someone else. (It's also kind of new.)
We can do a c++ style reinterpret cast (sort of) using the new Span<> in .Net Core 2.1 or later. There are no heap memory allocations so it is very fast.
Span<byte> byteArray = MemoryMarshal.AsBytes<uint>(uIntArray);
// with span we can get a byte, set a byte, iterate, and more.
byte someByte = byteSpan[2];
byteSpan[2] = 33;
If byte[] is needed, as stated in the question, then the above can be taken one step further. (This would allocate memory and copy but it is still fast.)
byte[] byteArray = MemoryMarshal.AsBytes<uint>(uIntArray).ToArray();
Upvotes: 0
Reputation: 545
I used BitConverter.ToUInt32() - https://learn.microsoft.com/en-us/dotnet/api/system.bitconverter.touint32?view=netcore-3.1
byte[] source = new byte[n];
UInt32 destination;
destination = BitConverter.ToUInt32(source, 0);
It seems to work fine for me.
Upvotes: 1
Reputation: 5216
You can have the cake (avoid allocations) and eat it too (avoid iterations), if you're willing to move to the dark side.
Check out my answer to a related question, in which I demonstrate how to convert float[] to byte[] and vice versa: What is the fastest way to convert a float[] to a byte[]?
Upvotes: 2
Reputation: 564821
As Jon mentioned, Buffer.BlockCopy will work well for copying this.
However, if this is an interop scenario, and you want to access the byte array directly as uint[]
, the closest you can do is to the C++ approach would be to use unsafe code:
byte[] target;
CallInteropMethod(ref target);
fixed(byte* t = target)
{
uint* decPacket = (uint*)t;
// You can use decPacket here the same way you do in C++
}
I personally prefer making the copy, but if you need to avoid actually copying the data, this does allow you to work (in an unsafe context).
Upvotes: 1
Reputation:
Loop over all array items and call Convert.ToUint32() on each of them.Here:
Uint32[] res = new Uint32[target.Length];
for(int i = 0;i <= target.Length;i++)
{
res[i] = Convert.ToUint32(target[i]);
}
Here is an official link from MSDN. http://msdn.microsoft.com/en-us/library/469cwstk.aspx
Upvotes: -1
Reputation: 46148
You can use Buffer.BlockCopy
. Rather than Array.Copy
, BlockCopy
does a byte-level copy without checking the array types are fully compatible.
Like so:
uint[] array = new uint[bytes.Length/4];
Buffer.BlockCopy(bytes, 0, array, 0, bytes.Length);
Upvotes: 0
Reputation: 1503290
Well, something close would be to use Buffer.BlockCopy
:
uint[] decoded = new uint[target.Length / 4];
Buffer.BlockCopy(target, 0, decoded, 0, target.Length);
Note that the final argument to BlockCopy
is always the number of bytes to copy, regardless of the types you're copying.
You can't just treat a byte
array as a uint
array in C# (at least not in safe code; I don't know about in unsafe code) - but Buffer.BlockCopy
will splat the contents of the byte
array into the uint
array... leaving the results to be determined based on the endianness of the system. Personally I'm not a fan of this approach - it leaves the code rather prone to errors when you move to a system with a different memory layout. I prefer to be explicit in my protocol. Hopefully it'll help you in this case though.
Upvotes: 14