Reputation: 3
How to fix this error:
AttributeError: 'AlienInvasion' object has no attribute '_check_events'
This traceback happens whenever I try to run invasion.py
invasion.py:
import sys
import pygame
from settings import Settings
from ship import Ship
class AlienInvasion:
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Aliens is invading!")
self.ship = Ship(self)
self.bg_color = (230, 230, 230)
def run_game(self):
while True:
self._check_events()
self.ship.update()
self._update_screen()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
def _check_keyup_events(self,event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
pygame.display.flip()
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()
settings.py:
class Settings:
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed = 1.5
Ship.py:
import pygame
class Ship:
def __init__(self, ai_game):
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.image = pygame.image.load('images/shipdos.bmp')
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.moving_right = False
self.moving_left = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x-= self.settings.ship_speed
self.rect.x = self.x
def blitme(self):
self.screen.blit(self.image, self.rect)
Upvotes: 0
Views: 326
Reputation: 584
It seems like your entire code base is incorrectly indented, also the function _update_screen()
, which means it is defined inside _check_events()
- if you remove one level of indentation of _update_screen()
it should run without any errors. I would recommend using an IDE like PyCharm in order to help to catch those kind of errors. This is how your files should look like:
invasion.py
import sys
import pygame
from settings import Settings
from Ship import Ship
class AlienInvasion:
def __init__(self):
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Aliens is invading!")
self.ship = Ship(self)
self.bg_color = (230, 230, 230)
def run_game(self):
while True:
self._check_events()
self.ship.update()
self._update_screen()
def _check_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
def _check_keyup_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
pygame.display.flip()
if __name__ == '__main__':
ai = AlienInvasion()
ai.run_game()
settings.py
class Settings:
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed = 1.5
Ship.py
import pygame
class Ship:
def __init__(self, ai_game):
self.screen = ai_game.screen
self.screen_rect = ai_game.screen.get_rect()
self.image = pygame.image.load('images/shipdos.bmp')
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.moving_right = False
self.moving_left = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
self.rect.x = self.x
def blitme(self):
self.screen.blit(self.image, self.rect)
Upvotes: 3