Reputation: 23189
I've just updated my discord.js from v13 to v14 and there are many errors.
Errors with message
and interaction
events:
Neither message
nor interaction
events fire.
Errors with intents:
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MESSAGES,
Intents.FLAGS.GUILD_MESSAGE_REACTIONS,
],
});
// Intents.FLAGS.GUILDS,
// ^
//
// TypeError: Cannot read properties of undefined (reading 'FLAGS')
const client = new Client({
intents: ['GUILDS', 'GUILD_MEMBERS', 'GUILD_MESSAGES'],
});
// throw new RangeError(ErrorCodes.BitFieldInvalid, bit);
//
// RangeError [BitFieldInvalid]: Invalid bitfield flag or number: GUILDS.
Errors with interaction
s:
if (interaction.isCommand()) {}
// TypeError: interaction.isCommand is not a function
if (interaction.isAutocomplete()) {}
// TypeError: interaction.isAutocomplete is not a function
if (interaction.isMessageComponent()) {}
// TypeError: interaction.isMessageComponent is not a function
if (interaction.isModalSubmit()) {}
// TypeError: interaction.isModalSubmit is not a function
Errors with channels:
if (message.channel.isText()) {}
// TypeError: channel.isText is not a function
if (message.channel.isVoice()) {}
// TypeError: channel.isVoice is not a function
if (message.channel.isDM()) {}
// TypeError: channel.isDM is not a function
if (message.channel.isCategory()) {}
// TypeError: channel.isCategory is not a function
Errors with builders and embeds:
const embed = new MessageEmbed();
// const embed = new MessageEmbed();
// ^
//
// TypeError: MessageEmbed is not a constructor
const button = new MessageButton();
// const button = new MessageButton();
// ^
//
// TypeError: MessageButton is not a constructor
const actionRow = new MessageActionRow();
// const actionRow = new MessageActionRow();
// ^
//
// TypeError: MessageActionRow is not a constructor
const selectMenu = new MessageSelectMenu();
// const selectMenu = new MessageSelectMenu();
// ^
//
// TypeError: MessageSelectMenu is not a constructor
const textInput = new TextInputComponent();
// const textInput = new TextInputComponent();
// ^
//
// TypeError: TextInputComponent is not a constructor
const modal = new Modal();
// const modal = new Modal();
// ^
//
// TypeError: Modal is not a constructor
const attachment = new MessageAttachment();
// const attachment = new MessageAttachment();
// ^
//
// TypeError: MessageAttachment is not a constructor
Errors with enums:
new ButtonBuilder()
.setCustomId('verification')
.setStyle('PRIMARY')
// UnknownEnumValueError: Expected the value to be one of the following enum values:
// at NativeEnumValidator.handle
new TextInputBuilder()
.setCustomId('verification')
.setStyle('SHORT')
// UnknownEnumValueError: Expected the value to be one of the following enum values:
// at NativeEnumValidator.handle
Upvotes: 9
Views: 19640
Reputation: 23189
Discord.js v14 includes many breaking changes. It now requires Node 16.9 or higher to use, so make sure you upgrade to the latest LTS version.
This version of v14 uses the Discord API v10.
message
and interaction
events:The message
and interaction
events are now removed. You can use the messageCreate
and interactionCreate
events instead.
// v13
client.on('message', (message) => {
console.log(`👎 doesn't fire`);
});
client.on('interaction', (interaction) => {
console.log(`👎 doesn't fire`);
});
// v14
client.on('messageCreate', (message) => {
console.log(`👍 works as expected`);
});
client.on('interactionCreate', (interaction) => {
console.log(`👍 works as expected`);
});
// v13
const client = new Client({
intents: [
Intents.FLAGS.GUILDS,
Intents.FLAGS.GUILD_MESSAGES,
],
});
// OR
const client = new Client({
intents: ['GUILDS', 'GUILD_MESSAGES'],
});
// v14
const { Client, GatewayIntentBits } = require('discord.js');
const client = new Client({
intents: [
GatewayIntentBits.Guilds,
GatewayIntentBits.GuildMessages,
],
});
For a full list of GatewayIntentBits
, you can read this answer.
interaction
s:Some interaction type guards have been removed. You can compare interaction.type
against the InteractionType
enum instead.
const { InteractionType } = require('discord.js');
// v13
if (interaction.isCommand()) {}
// v14
if (interaction.type === InteractionType.ApplicationCommand) {}
// v13
if (interaction.isAutocomplete()) {}
// v14
if (interaction.type === InteractionType.ApplicationCommandAutocomplete) {}
// v13
if (interaction.isMessageComponent()) {}
// v14
if (interaction.type === InteractionType.MessageComponent) {}
// v13
if (interaction.isModalSubmit()) {}
// v14
if (interaction.type === InteractionType.ModalSubmit) {}
Some channel type guards have been removed. To narrow channels, you can compare channel.type
to a ChannelType
enum instead.
const { ChannelType } = require('discord.js');
// v13
if (message.channel.isText()) {}
// v14
if (channel.type === ChannelType.GuildText) {}
// v13
if (message.channel.isVoice()) {}
// v14
if (channel.type === ChannelType.GuildVoice) {}
// v13
if (message.channel.isDM()) {}
// v14
if (channel.type === ChannelType.DM) {}
// v13
if (message.channel.isCategory()) {}
// v14
if (channel.type === ChannelType.GuildCategory) {}
For a full list of ChannelType
s, you can read this answer.
Also, there are some new type guards:
channel.isDMBased();
channel.isTextBased();
channel.isVoiceBased();
MessageEmbed
has been renamed to EmbedBuilder
.
// v13
const embed = new MessageEmbed();
// v14
const { EmbedBuilder } = require('discord.js');
const embed = new EmbedBuilder();
MessageAttachment
has been renamed to AttachmentBuilder
and instead of taking the name as the second parameter, it accepts an AttachmentData object.
// v13
const attachment = new MessageAttachment(buffer, 'image.png');
// v14
const { AttachmentBuilder } = require('discord.js');
const attachment = new AttachmentBuilder(buffer, { name: 'image.png' });
MessageComponents
have been renamed; they no longer have the Message
prefix and now have a Builder
suffix.
// v13
const button = new MessageButton();
// v14
const { ButtonBuilder } = require('discord.js');
const button = new ButtonBuilder();
// v13
const actionRow = new MessageActionRow();
// v14
const { ActionRowBuilder } = require('discord.js');
const actionRow = new ActionRowBuilder();
// v13
const selectMenu = new MessageSelectMenu();
// v14
const { SelectMenuBuilder } = require('discord.js');
const selectMenu = new SelectMenuBuilder();
// v13
const textInput = new TextInputComponent();
// v14
const { TextInputBuilder } = require('discord.js');
const textInput = new TextInputBuilder();
Any areas that used to accept a string or number type for an enum parameter will now only accept exclusively numbers.
// Wrong
new ButtonBuilder()
.setCustomId('verification')
.setStyle('PRIMARY')
// Fixed
const { ButtonStyle } = require('discord.js');
new ButtonBuilder()
.setCustomId('verification')
.setStyle(ButtonStyle.Primary)
// Wrong
new TextInputBuilder()
.setCustomId('verification')
.setStyle('SHORT')
// Fixed
const { TextInputStyle } = require('discord.js');
new TextInputBuilder()
.setCustomId('verification')
.setStyle(TextInputStyle.Short)
Errors with activity types: setPresence activity type in discord.js v14 can only be set to "PLAYING"
If message.content
doesn't have any value, add the GatewayIntentBits.MessageContent enum to your intents array
For more breaking changes, you can visit the discord.js guide: https://discordjs.guide/additional-info/changes-in-v14.html
Upvotes: 16