Reputation: 35
I'm creating an actor that has a static mesh component. I want to acess that static mesh mass and override it to a variable. I've tried Set All Mass Scale, Set Mass Scale, Set Mass Override. In the last two it asks for a bone name, which I don't understand as I work with a static mesh not a skeletal mesh. None of three seem to do anything. How to set a mesh mass inside of an actor class (preferrably in the costructor) in UE5/4?
Upvotes: 1
Views: 1542
Reputation: 143
Example from here:
void AYourStaticMeshActorClass::SetMassScale(const float& NewScale)
{
if(!StaticMeshComponent) return;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
FBodyInstance* BodyInst = StaticMeshComponent->GetBodyInstance();
if(!BodyInst) return;
//~~~~~~~~~~~~~~~~~~~~~~~~
// New Scale
BodyInst->MassScale = NewScale;
// Trigger Update!
BodyInst->UpdateMassProperties();
}
Upvotes: 2