Lalit Poptani
Lalit Poptani

Reputation: 67286

How to get Resources from drawable folder - AndEngine

I am working on a game and I want to set the layout of game such that it works on Multiple device screens. So, instead of fetching images from asset's folder, I making looking for some way to fetch it from the drawable folder. So, that later on I can get the images according to the screen of the device.

Update:

I tried it using

mFaceTextureRegionLifeLine = (TiledTextureRegion) TextureRegionFactory.createFromResource(mTextureLifeLine, this, R.drawable.icon, 100, 100);

And, it fired me with and error below-

09-05 19:02:38.923: ERROR/AndroidRuntime(4161): FATAL EXCEPTION: main
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.engine/com.engine.BallDemo}: java.lang.ClassCastException: org.anddev.andengine.opengl.texture.region.TextureRegion
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.access$2300(ActivityThread.java:125)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.os.Handler.dispatchMessage(Handler.java:99)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.os.Looper.loop(Looper.java:123)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.main(ActivityThread.java:4627)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at java.lang.reflect.Method.invokeNative(Native Method)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at java.lang.reflect.Method.invoke(Method.java:521)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at dalvik.system.NativeStart.main(Native Method)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): Caused by: java.lang.ClassCastException: org.anddev.andengine.opengl.texture.region.TextureRegion
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at com.engine.BallDemo.onLoadResources(BallDemo.java:132)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at org.anddev.andengine.ui.activity.BaseGameActivity.onCreate(BaseGameActivity.java:57)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     ... 11 more

So, if it is possible let me know. Thanks, Suri Sahani.

Upvotes: 5

Views: 3084

Answers (3)

Rocker
Rocker

Reputation: 681

If you want fetch images from drawable folder, you should try this ->

Context ctx = getApplicationContext();
Resources r = ctx.getResources();
Drawable d = r.getDrawable(R.drawable.image_name);

Upvotes: 1

Egor
Egor

Reputation: 40193

Here's the method that will do this for you:

public static TextureRegion createFromResource(final Texture pTexture, final Context pContext, final int pDrawableResourceID, final int pTexturePositionX, final int pTexturePositionY)

If you need to create a tiled texture region, use this:

public static TiledTextureRegion createTiledFromResource(final Texture pTexture, final Context pContext, final int pDrawableResourceID, final int pTexturePositionX, final int pTexturePositionY, final int pTileColumns, final int pTileRows)

Hope this helps.

Upvotes: 4

Graeme
Graeme

Reputation: 25864

If you simply specify the drawble id (Such as R.drawable.icon) then depending on your device it will pull it from the folder in /res/ which is most appropriate to the device:

ie,

/res/drawable/icon.png 
/res/drawable-large/icon.png

Would mean large devices used the second png.

See the android site for more information on supporting multiple screens.

Upvotes: 3

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