Reputation: 1
Now, I have a work is to render YUVI420 data use Direct11.1, and I can render RGB data yet, but I cant find any information for render YUV directly.
Upvotes: 0
Views: 897
Reputation: 23
you can create NV12 format texture and create shaderResourceView to map Luma and Chroma data, then use shader to draw it.
You can refer this project which i learned from.D3D11NV12Rendering
Finally, i encourage you to use D3D11 VideoProcessor method to render a frame.
Upvotes: 1