Reputation: 137
I have this code. [enemy.py].
# Enemy behaviour.
# Entities.
from ursina import Entity
# Colors.
from ursina.color import red
# 3D Vectors.
from ursina import Vec3
# Capsule model.
from ursina import Capsule
# Random.
from random import randint, choice
# Sequences and tools for it.
from ursina.sequence import Sequence, Wait, Func
# Some enemy constants.
ENEMY_MODEL = Capsule() # NOTE (TODO): Maybe later can be replaced on new enemy 3D model.
ENEMY_SCALE = (2, 2, 2)
ENEMY_COLLIDER = 'mesh'
ENEMY_COLLISION = True
ENEMY_COLOR = red
ENEMY_SPAWN_POS = (16.328, 1.500, 16.773) # XXX: Generated by console.
# Enemy class.
class Enemy(Entity):
def __init__(self) -> None:
"""Enemy class."""
super().__init__(
model=ENEMY_MODEL,
scale=Vec3(ENEMY_SCALE),
collider=ENEMY_COLLIDER,
collision=ENEMY_COLLISION,
color=ENEMY_COLOR,
position=ENEMY_SPAWN_POS
)
self.ai_enabled = False
self.friendly = False
self.move_every_secs = 5
self.sequences = [
Sequence(
Func(self.simulate_moving),
Wait(self.move_every_secs),
loop=True
)
]
self.sequences_started = False
# Enemy update function.
def update(self):
if self.ai_enabled:
if not self.sequences_started:
for sequence in self.sequences:
sequence.start()
self.sequences_started = True
elif not self.ai_enabled:
if self.sequences_started:
for sequence in self.sequences:
sequence.pause()
self.sequences_started = False
def simulate_moving(self):
"""Simulate enemy moving."""
move_by = ['x', 'z']
move_by_random = choice(move_by)
move_on = randint(5, 10)
if move_by_random == 'x':
for _ in range(int(self.position.x + move_on)):
self.position.x += 1
elif move_by_random == 'z':
for _ in range(int(self.position.z + move_on)):
self.position.z += 1
self.ai_log('Moved.')
def enable_ai(self) -> None:
"""Enable enemy AI."""
self.ai_enabled = True
def disable_ai(self) -> None:
"""Disable enemy AI."""
self.ai_enabled = False
def set_friendly(self) -> None:
"""Make enemy friendly."""
self.friendly = True
def set_not_friendly(self) -> None:
"""Make enemy not friendly."""
self.friendly = False
def update_moving_per_secs(self, new_val: int) -> None:
"""Update moving activity per seconds."""
self.move_every_secs = new_val
def ai_log(self, message) -> None:
"""Create AI log into console."""
print(f'AI (Core) : {message}')
[game.py] (Not full code, but anyway that's what we need to know).
from enemy import Enemy
enemy = Enemy()
enemy.enable_ai()
And every 5 seconds it must move, but it's doesn't move at all. Note, that function get called.
What to do? ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
Upvotes: 0
Views: 108