Reputation: 591
I am developing c# application, in which i am downloading package(zip file) from server machine.It was downloading properly, but recently our package data has got some changes which is flex application.And by using c# we are downloading it into c drive or d drive.
Now with the new package i am facing some problem as Unable to read data from the transport connection: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full.
My code is below
byte[] packageData = null;
packageData = touchServerClient.DownloadFile("/packages/" + this.PackageName);
public byte[] DownloadFile(string url)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(remoteSite.Url + url);
try
{
request.Method = "GET";
request.KeepAlive = false;
request.CookieContainer = new CookieContainer();
if (this.Cookies != null && this.Cookies.Count > 0)
request.CookieContainer.Add(this.Cookies);
HttpWebResponse webResponse = (HttpWebResponse)request.GetResponse();
// Console.WriteLine(response.StatusDescription);
Stream responseStream = webResponse.GetResponseStream();
int contentLength = Convert.ToInt32(webResponse.ContentLength);
byte[] fileData = StreamToByteArray(responseStream, contentLength);
return fileData;
}
public static byte[] StreamToByteArray(Stream stream, int initialLength)
{
// If we've been passed an unhelpful initial length, just
// use 32K.
if (initialLength < 1)
{
initialLength = 32768;
}
byte[] buffer = new byte[initialLength];
int read = 0;
int chunk;
while ((chunk = stream.Read(buffer, read, buffer.Length - read)) > 0)
{
read += chunk;
// If we've reached the end of our buffer, check to see if there's
// any more information
if (read == buffer.Length)
{
int nextByte = stream.ReadByte();
// End of stream? If so, we're done
if (nextByte == -1)
{
return buffer;
}
// Nope. Resize the buffer, put in the byte we've just
// read, and continue
byte[] newBuffer = new byte[buffer.Length * 2];
Array.Copy(buffer, newBuffer, buffer.Length);
newBuffer[read] = (byte)nextByte;
buffer = newBuffer;
read++;
}
}
// Buffer is now too big. Shrink it.
byte[] ret = new byte[read];
Array.Copy(buffer, ret, read);
return ret;
}
In the above function(StreamToByteArray) , i am getting error as Unable to read data from the transport connection: An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full.
Please help me on this, coz i am not supposed to change the code also.
Thanks in advance Sangita
Upvotes: 1
Views: 1418
Reputation: 6054
A few things to try:
using
statement.This will clean up that resource.
using (Stream responseStream = webResponse.GetResponseStream())
{
int contentLength = Convert.ToInt32(webResponse.ContentLength);
byte[] fileData = StreamToByteArray(responseStream, contentLength);
return fileData;
}
Make sure there are no other heavy memory processes running on the same box. Particularly if they are making Socket-bound calls.
Try upping the value of the MaxUserPort
registry value. Here is the article if you didn't see the link provided in the comments.
Upvotes: 1