takezo
takezo

Reputation: 91

How to make a specific object belong to a Player

I want to make a type of a Spell that belongs to a Player, like a tool stay in Character Backpack but not literally. If a player press a button, the spell will be fired and how i can make this spell belongs to the player that pressed the button?

Upvotes: 0

Views: 72

Answers (1)

user18726879
user18726879

Reputation:

When you're firing remotes from the client to the server, the first parameter of OnServerEvent identifies the player who fired the remote. If you wanted to make a spell "belong" to a player, you could pass the Instance when firing the remote and do the actions on the server event.

Local Script

local remote = game.ReplicatedStorage:WaitForChild("FireSpell")
local spell = workspace.Spell

remote:FireServer(spell) -- fires the server with the instance passed

Server Script

local remote = game.ReplicatedStorage.FireSpell

remote.OnServerEvent:Connect(function(plr,partpassed) -- the first parameter will always be the player who fired the remote, so any parameters after define any parts passed from the client
    -- do things
    partpassed.Color = Color3.fromRGB(255,255,255)
end)

Upvotes: 1

Related Questions