Arne
Arne

Reputation: 2674

OpenGL debugger / error tracer for OS X 10.7 (Lion)?

What tool can I use best for tracing OpenGL errors? I once used gDEBugger, but that is not yet available for 10.7, and I used to have some problems with it. Xcode Instruments does seem to only have some driver statistics. All I need is a tracer that tells me which OpenGL call led to an error.

Upvotes: 5

Views: 4767

Answers (3)

neodelphi
neodelphi

Reputation: 2786

Maybe glslDevil will help you. I know it is able to trace all OpenGl calls.

http://cumbia.informatik.uni-stuttgart.de/glsldevil/

I don't know if it works under OSX.

Upvotes: 1

Gavin Maclean
Gavin Maclean

Reputation: 191

You could try the OpenGL Profiler provided along with the development tools:

/Developer/Applications/Graphics Tools/OpenGL Profiler

This will let you attach to an application, dump a trace, or break when OpenGL encounters an error.

Upvotes: 5

Ivan Milles
Ivan Milles

Reputation: 314

Try Xcode's Capture OpenGL ES Frame (in the Product->Debug menu). I haven't used it much, but it should be able to tell you when you are in error.

Upvotes: 1

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