Reputation: 13
I am creating a game using unity's tilemap system and cant seem to figure this out. I am trying to create an effect where whichever tile the mouse is above, fades a bit, and when the mouse leaves that tile it goes back to normal. Here is my current code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class mouseHoverTiles : MonoBehaviour
{
[Header("Variables")]
[SerializeField] private Tilemap groundMap;
[SerializeField] private Camera mainCam;
private Vector3Int tilePos;
private Vector3 mousePos;
private Tile currentTile;
void Update()
{
mousePos = mainCam.ScreenToWorldPoint(Input.mousePosition);
tilePos = groundMap.WorldToCell(mousePos);
currentTile = groundMap.GetTile<Tile>(tilePos);
currentTile.color = new Color(currentTile.color.r, currentTile.color.g,currentTile.color.b, 0.75f);
}
}
Not only does this script not work, if it was to work then the tiles would never return back to their original transparency.
Upvotes: 0
Views: 691