Reputation: 511
I'm very new to three js and is currently trying to implement a feature where the user can zoom in where the cursor is. The plan is to use a raycaster to get the point of intersection and then and use it to update the vector of the orbit controls every time the cursor moves.
the orbit control is initialized like so
this.controls = new OrbitControls( this.camera_, this.threejs_.domElement );
this.controls.listenToKeyEvents( window );
this.controls.screenSpacePanning = false;
this.controls.minDistance = 30;
this.controls.maxDistance = 500;
this.controls.maxPolarAngle = Math.PI / 2;
this is the eventlistener
document.addEventListener('pointermove', (e) => this.onPointerMove(e), false);
and the onPointerMove function looks like this
onPointerMove(event){
const pointer = {
x: (event.clientX / window.innerWidth) * 2 - 1,
y: -(event.clientY / window.innerHeight) * 2 + 1,
}
this.rayCaster.setFromCamera( pointer, this.camera_);
const intersects = this.rayCaster.intersectObjects( this.scene_.children, false);
if ( intersects.length > 0 ) {
this.controls.target(intersects[0].point);
this.controls.update();
}
}
so far, intersects[0].point
seems to be getting the intersect coordinate correctly but the orbit control is simply not getting updated. I have also tried changing the camera's position using
this.camera_.position.set(intersects[0].point.x+20,intersects[0].point.y+20,intersects[0].point.z+20);
this.controls.update();
however that just moves my camera everywhere i point.
Edit: this doesnt work either
const newTarget = new Vector3(intersects[0].point.x,intersects[0].point.y,intersects[0].point.z);
this.controls.target.copy(newTarget);
Upvotes: 2
Views: 1431
Reputation: 21
This line will enable zoom where the pointer is.
this.controls.zoomToCursor = true;
Upvotes: 1