Reputation: 192
I'm trying to create a discord bot, which can create a thread and after running a command, collect the messages. There is my code:
require('dotenv').config();
const { SlashCommandBuilder, EmbedBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('start')
.setDescription('Start the story'),
async execute(interaction, client) {
...
const filter = () => true;
client.collectors.set(`collector${channel.id}`, channel.createMessageCollector({ filter, time: 30000, max: 1000 }));
const collector = client.collectors.get(`collector${channel.id}`);
collector.on('collect', m => {
console.log(`Collected ${m.content}`);
});
collector.on('end', collected => {
console.log(`Collected ${collected.size} items`);
});
...
},
};
My first idea was that after the command is ran, the collector will be removed from memory, that's why I gave the client a property, a collection named collectors, but the collect event still won't run and the end event will only run after the thread is deleted, or when the time limit ended, but then it logs "Collected 0 items" even though there were messages sent.
Tried creating it in a function in index.js but that didn't help either.
Update: added () => true
as filter, changed nothing...
Upvotes: 2
Views: 475
Reputation: 192
I solved the issue by adding GatewayIntentBits.GuildMessages
and GatewayIntentBits.MessageContent
to the client's intents in index.js, so the line where I create the client object now looks like this:
const client = new Client({ intents: [GatewayIntentBits.Guilds, GatewayIntentBits.GuildMessages, GatewayIntentBits.MessageContent] });
Upvotes: 1