Reputation: 1
So I am a newbie Unity dev and am making a game that involves a drag and drop system, I watched a tutorial and got help from a friend but it won't work... an error I get is it says public isn't valid or what ever, same for private.
public class Draggable : MonoBehaviour
{
Vector2 difference = Vector2.zero;
}
private void OnMouseDown()
{
difference = (Vector2)Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
}
private void OnMouseDrag()
{
transform.position = (Vector2)Camera.main.ScreenToWorldPoint(Input.mousePosition) - difference;
}
here is a picture of the error
Upvotes: 0
Views: 1053
Reputation: 4266
Your functions are written outside the class. Correct the parentheses.
public class Draggable : MonoBehaviour
{
Vector2 difference = Vector2.zero;
private void OnMouseDown()
{
difference = Camera.main.ScreenToWorldPoint(Input.mousePosition) - transform.position;
}
private void OnMouseDrag()
{
transform.position = (Vector2) Camera.main.ScreenToWorldPoint(Input.mousePosition) - difference;
}
}
Upvotes: 1
Reputation: 714
Your Methods are outside the scope of the class, ensure of move then into the body of your class inside the block "{ }"
Upvotes: 0