Reputation: 1
I'm working with a polygon and attempting to create angles with labels but when angles are created, so are the points used to define them. This would be fine but I can't control the labels on the automatically created points (and I don't know what they are called or how to find out).
var points = [
[0, 0],
[0, 5],
[3, 0]
];
for (k = 0; k < showAngle.length; k++) {
if (showAngle[k] == 1) {
var angle = board.create('angle', [points[k], points[((k + 1) % points.length)], points[((k + 2) % points.length)]],{fixed:true});
} else if (showAngle[k] == 2) {
var angle = board.create('angle', [points[k], points[((k + 1) % points.length)], points[((k + 2) % points.length)]], {
fixed: false,
name: function() {
return ((180/Math.PI)*JXG.Math.Geometry.rad(points[k], points[((k + 1) % points.length)], points[((k + 2) % points.length)])).toFixed(1) + '°';
}
});
}
}
https://jsfiddle.net/jscottuq/acyrLxfh/12/ contains what I've got so far.
The arrays showLen and showAngle are setting what labels are shown for each side/angle (0 - no label, 1 - name , 2 - measurement). These will be set when the jsxgraph is created.
Upvotes: 0
Views: 58
Reputation: 2323
At the time being, the possibility to control the style of the newly created points of an angle is missing. We will add this soon.
However, a solution would be to use the already existing points which are hidden in this example. For this it would be helpful to kee a list of these points, e.g. jxg_points
:
var jxg_points = [];
for (i = 0; i < points.length; i++) {
var rise = points[(i + 1) % points.length][1] - points[i][1];
var run = points[(i + 1) % points.length][0] - points[i][0];
var point = board.create('point', [points[i][0], points[i][1]], {
fixed: true,
visible:false
});
jxg_points.push(point); // Store the point
points[i].pop();
len[i] = Math.round((Math.sqrt(rise * rise + run * run) + Number.EPSILON) * 100) / 100;
}
Then the points can be reused for the angles without creating new points:
for (k = 0; k < showAngle.length; k++) {
if (showAngle[k] == 1) {
angle = board.create('angle', [
jxg_points[k],
jxg_points[((k + 1) % jxg_points.length)],
jxg_points[((k + 2) % jxg_points.length)]
],{fixed:true});
} else if (showAngle[k] == 2) {
var angle = board.create('angle', [
jxg_points[k],
jxg_points[((k + 1) % jxg_points.length)],
jxg_points[((k + 2) % jxg_points.length)]], {
fixed: false,
name: function() {
return ((180/Math.PI)*JXG.Math.Geometry.rad(points[k], points[((k + 1) % points.length)], points[((k + 2) % points.length)])).toFixed(1) + '°';
}
});
}
}
See it live at https://jsfiddle.net/d8an0epy/.
Upvotes: 0