Reputation: 511
I'm rendering a bunch of lines on a map that are having an issue when one line goes over another resulting in a merge. I'm using a custom renderer which sets the width and colors etc inside the func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer
method. How can I prevent the merge of the MKPolyLines
Here's an image detailing the "merge" issue.
final class RouteRenderer: MKPolylineRenderer {
override func strokePath(_ path: CGPath, in context: CGContext) {
guard let overlayColor = self.overlay as? RouteLine, let color = overlayColor.color else {
super.strokePath(path, in: context)
return
}
context.saveGState()
context.setStrokeColor(color.cgColor)
context.addPath(path)
context.drawPath(using: .stroke)
context.restoreGState()
}
}
Note I'm storing the lines as an array of [MKPolylines] in an attempt to solve the issue but I think that partly solved it, the issue I think is with the renderer.
Upvotes: 0
Views: 58