Reputation: 2494
I have created sample application and implemented threading. basically aim to craete this application is i would like to
Note:- I don't have much knowledge about Threading and Delegates, so please let me know best solution for existing code.
Files and Controls are used:- Basically three files are used in this demo application
ProgressForm.cs (Window Form) which conatains Button for creating new progress and Container whic will hold all the created progressbars
ProgressClass.cs Which contains Dynamic Threading and Delegates to Notify UI without locking or hanging user interface
CODE SNIPPET:- 1. ProgressForm .cs
public partial class ProgressForm : Form
{
Random randomMaxValue = new Random();
public ProgressForm()
{
InitializeComponent();
}
private void btnStart_Click(object sender, EventArgs e)
{
ProgressClass m_clsProcess;
ProgressControl progress = new ProgressControl();
progress.StartedAt = DateTime.Now;
progress.MinValue = 0;
progress.CurrentValue = 0;
progress.MaxValue = randomMaxValue.Next(25, 100);
AddControl(progress);
m_clsProcess = new ProgressClass(progress, this, new ProgressClass.NotifyProgress(DelegateProgress));
m_clsProcess.Start();
}
private void DelegateProgress(int CurrentValue, ProgressControl Progress)
{
ProgressBar p = (ProgressBar)Progress.Controls.Find("pgbPercent", false)[0];
p.Minimum = Progress.MinValue;
p.Value = CurrentValue;
p.Maximum = Progress.MaxValue;
Label percent = (Label)Progress.Controls.Find("lblPercent", false)[0];
percent.Text = string.Format("{0:#00} %", Convert.ToInt16((CurrentValue * 100) / Progress.MaxValue));
Label start = (Label)Progress.Controls.Find("lblStart", false)[0];
start.Text = string.Format("{0:HH:mm:ss}", Progress.StartedAt);
if (CurrentValue == Progress.MaxValue)
{
Label complete = (Label)Progress.Controls.Find("lblComplete", false)[0];
complete.Text = string.Format("{0:HH:mm:ss}", DateTime.Now);
Progress.Status = ProgressControl.ProgressStatus.Completed;
}
Label max = (Label)Progress.Controls.Find("lblMaxValue", false)[0];
max.Text = string.Format("{0:#00}", Progress.MaxValue);
Button btnstartstop = (Button)Progress.Controls.Find("btnStartStop", false)[0];
btnstartstop.Click += new EventHandler(ProgressStartStop);
}
private void AddControl(Control ctl)
{
tableLayoutPnl.RowCount += 1;
tableLayoutPnl.RowStyles.Add(new RowStyle());
ctl.Dock = DockStyle.Fill;
tableLayoutPnl.Controls.Add(ctl, 0, tableLayoutPnl.RowCount - 1);
}
void ProgressStartStop(object sender, EventArgs e)
{
Button btn = sender as Button;
//
//Here i would like to write a code for START / PAUSE thread and update Image acording too.
//
}
}
2. ProgressControl.cs
public partial class ProgressControl : UserControl
{
public enum ProgressStatus
{
Initialize,
Running,
Paused,
Completed
}
public DateTime StartedAt { get; set; }
public DateTime CompletedAt { get; set; }
public int MinValue { get; set; }
public int CurrentValue { get; set; }
public int MaxValue { get; set; }
public ProgressStatus Status { get; set; }
public ProgressControl()
{
InitializeComponent();
this.Status = ProgressStatus.Initialize;
}
}
3. ProgressClass.cs
public class ProgressClass
{
private int ThreadWaitTime = 100;
private ProgressControl m_progress;
private NotifyProgress m_clsNotifyDelegate;
private System.Threading.Thread m_clsThread;
private System.ComponentModel.ISynchronizeInvoke m_clsSynchronizingObject;
public delegate void NotifyProgress(int PercentComplete, ProgressControl Progress);
public ProgressClass(ProgressControl Progress, System.ComponentModel.ISynchronizeInvoke SynchronizingObject, NotifyProgress NotifyDelegate)
{
m_progress = Progress;
m_clsSynchronizingObject = SynchronizingObject;
m_clsNotifyDelegate = NotifyDelegate;
}
public void Start()
{
m_clsThread = new System.Threading.Thread(DoProcess);
m_clsThread.Name = "Background Thread";
m_clsThread.IsBackground = true;
m_progress.Status = ProgressControl.ProgressStatus.Running;
m_clsThread.Start();
}
private void DoProcess()
{
for (int i = m_progress.MinValue; i <= m_progress.MaxValue; i++)
{
NotifyUI(i);
Thread.Sleep(ThreadWaitTime);
}
}
private void NotifyUI(int Value)
{
object[] args = new object[2];
args[0] = Value;
args[1] = m_progress;
m_clsSynchronizingObject.Invoke(m_clsNotifyDelegate, args);
}
}
I am not asking for write whole code instead of provide hint.
I would like to start/pause relevent thread from list, os what should i do for that? I would like hind in following function:
void ProgressStartStop(object sender, EventArgs e)
{
Button btn = sender as Button;
//Here i would like to write a code for START / PAUSE thread and update Image acording too.
}
UPDATED:
Upvotes: 5
Views: 2002
Reputation: 48959
You will want to use a ManualResetEvent
or ManualResetEventSlim
to create the pause and resume behavior in the thread. The idea is to check the state of the event in the worker thread at safe points. This is done via the WaitOne
or Wait
methods. If the event is signaled then the calls will return immediately allowing the thread to proceed. If the event is unsignaled then the calls block until the event is signaled via the Set
method. So to pause the thread you would call Reset
to unsignal the event and to resume the thread you would call Set
.
Just remember to place calls to WaitOne
or Wait
at safe points in the instruction sequence of the worker thread. In other words, do not call these methods inside a lock
or something like that. At the beginning or end of a loop is often a good start.
Also, it looks like you use the Invoke
method for updating the UI. That is all fine and good, but for simply updating the UI with progress information there is a better option. It is better to publish the progress information to a shared data structure and then have the UI thread pick it up via a timer. For those that monitor my answers I harp about this a lot, I know. But, this strategy has a lot of advantages.
Invoke
imposes.Invoke
is an expensive operation.Update:
Here is the general idea regarding the changes that could be made to ProgressStartStop
.
private Dictionary<int, ThreadInfo> threads = new Dictionary<int, ThreadInfo>();
void ProgressStartStop(object sender, EventArgs e)
{
Button button = sender as Button;
int index = GetThreadIndexFromButton(button);
if (!threads.ContainsKey(index))
{
// The thread has not been started yet so do it now.
var thread = new Thread(RunThread);
thread.Start();
var mres = new ManualResetEventSlim(true);
var info = new ThreadInfo { Thread = thread, ProceedSignal = mres };
threads.Add(index, info);
// Change the button image here.
}
else
{
ThreadInfo info = threads[index];
if (info.ProceedSignal.Wait(0))
{
// The event is signaled which means the thread is running. Pause it.
info.ProceedSignal.Reset();
// Change the button image here.
}
else
{
// The event is unsignaled which means the thread is paused. Resume it.
info.ProceedSignal.Set();
// Change the button image here.
}
}
}
private class ThreadInfo
{
Thread Thread { get; set; }
ManualResetEventSlim ProceedSignal { get; set; }
}
Upvotes: 3
Reputation: 51359
It is generally considered bad practice to Suspend threads (though it is possible). The right way to pause and terminate threads is through the cooperation with the job that the thread is doing. The job should check a variable in a loop, and pause or exit accordingly. The controlling program can set that variable, and if you need feedback the background thread can call a notification method before exiting or sleeping.
Upvotes: 0