Reputation: 389
Is there a way to pass data through the scene.switch() function? I've seen this in other scene changing functions, but not this one and I don't know how to receive the data. How could I do that if my code looks something like this, where message is the second parameter passed through scene.switch() function.
class MyScene1 extends Phaser.Scene {
constructor() {
super('scene1')
}
create() {
this.scene.switch('scene2', 'greetings from scene 1')
}
}
class MyScene2 extends Phaser.Scene {
constructor() {
super('scene2')
}
create() {
// Set message to the value that was passed through scene.switch()
console.log(message)
}
}
Upvotes: 1
Views: 453
Reputation: 389
Ok, so I did some research and it turns out you can do this in the init() function, like so:
class MyScene1 extends Phaser.Scene{
constructor(){
super('scene1')
}
create(){
this.scene.switch('scene2', 'greetings froms scene 1')
}
}
class MyScene2 extends Phaser.Scene{
constructor(){
super('scene2')
}
init(message){
console.log(message)
}
}
Upvotes: 1