Reputation:
I started playing a little with pygame and so far I'm not doing badly. I encountered a problem and managed to solve it. The solution is possible. It is not 100% correct. I want to implement an eat method when the head of the subject meets the food. It is probably a relatively simple method when the rest of the value of X and Y are equal to the head of the snake being eaten. For some reason I was not able to fully understand the overlap of pixels and I am not really correct in the method.
The problem at the moment is that there is no overlap between the pixels and "eating is not done".
BACKGROUND = pygame.image.load("background.jpg")
WIDTH, HEIGHT = BACKGROUND.get_width(), BACKGROUND.get_height()
pygame.font.init()
WIN = pygame.display.set_mode((WIDTH, HEIGHT))
def checkForEat(self):
head = self.body[-1]
x = self.food.getPos()[0]
y= self.food.getPos()[1]
# if abs(head[0] - x ) < 9 and abs(head[1] - y ) < 9: -- This is my temporary solution
if head[0] == x and head[1] == y:
self.food = Food()
self.eat()
I try not to add too much unnecessary code.
class Food:
def __init__(self):
self.color = (5, 5, 255)
self.pos = (random.randint(10,WIDTH-50),random.randint(10,HEIGHT-50))
def draw(self,win):
pygame.draw.circle(win,self.color, self.pos, 5)
def getPos(self):
return self.pos
class Snake:
START_POS = (85, 85)
def __init__(self):
self.food = Food()
self.block_size = 11
self.x , self.y = self.START_POS
self.body = self.create_body()
def create_body(self):
body = []
for i in range(self.length):
body.append((85,85+i*self.block_size))
return body
def draw(self,win):
WIN.blit(BACKGROUND, (0, 0))
self.food.draw(win)
for i in range(self.length):
pygame.draw.circle(win, (255, 0, 0), self.body[i], 5)
I'm not adding the rest of the program.
Just saying that apart from the problem I wrote above everything works fine.
Upvotes: 0
Views: 107
Reputation: 210908
Use pygame.Rect
/pygame.Rect.colliderect
to check if the bounding rectangle of the food overlaps with the head of the snake:
class Food:
def __init__(self):
self.color = (5, 5, 255)
self.pos = (random.randint(10,WIDTH-50),random.randint(10,HEIGHT-50))
def draw(self,win):
pygame.draw.circle(win,self.color, self.pos, 5)
def getPos(self):
return self.pos
def getRect(self):
return pygame.Rect(self.pos[0]-5, self.pos[1]-5, 10, 10)
class Snake:
START_POS = (85, 85)
def __init__(self):
self.food = Food()
self.block_size = 11
self.x , self.y = self.START_POS
self.body = self.create_body()
# [...]
def checkForEat(self):
head = self.body[-1]
head_rect = pygame.Rect(head[0]-5, head[1]-5, self.block_size, self.block_size)
food_rect = self.food.getRect()
if food_rect.colliderect(head_rect):
self.food = Food()
self.eat()
Also see How do I detect collision in pygame?.
Alternatively you can compute the Euclidean distance between the circle center of the circles and compare the distance to the sum of the radii:
class Snake:
# [...]
def checkForEat(self):
dx = self.food.getPos()[0] - self.body[-1][0]
dy = self.food.getPos()[1] - self.body[-1][1]
dist_center = math.hypot(dx, dy)
if dist_center <= 20:
self.food = Food()
self.eat()
Upvotes: 0