Reputation: 277
I encounter some problem regarding with scaling the tiles of my game.
This game is something related to 4 pics one word. Therefore, as we know, there is a level in a game that the count of letters in a word it will reach a greater than 5.
For example.
As you can see we have a 5 tiles because the numbers of letter in Guess is 5. But if the number of letter is greater than 5. then the TILES must be auto-scale down.
Upvotes: 0
Views: 140
Reputation: 393
Make word fontSize, letter width and Height , proportional to word length
import 'package:flutter/material.dart';
class FacebookLogin extends StatefulWidget {
@override
_FacebookLoginState createState() => _FacebookLoginState();
}
class _FacebookLoginState extends State<FacebookLogin> {
List<String> tiles = ["LO", "LUCKY", "MOTHERHOOD"];
@override
Widget build(BuildContext context) {
double screenWidth = MediaQuery.of(context).size.width;
double screenHeight = MediaQuery.of(context).size.height;
double availableWidth = screenWidth * 0.95;
return Scaffold(
appBar: AppBar(
title: Text("Amzath Yehouessi"),
),
body: ListView.builder(
itemCount: tiles.length,
shrinkWrap: true,
itemBuilder: (context, index) {
String currentTile = tiles[index];
return Container(
width: availableWidth,
height: 200,
child: ListView.builder(
shrinkWrap: true,
scrollDirection: Axis.horizontal,
itemCount: currentTile.length,
itemBuilder: (context, currentIndex) {
return UnconstrainedBox(
child: Container(
height: availableWidth * 0.7 / currentTile.length,
width: availableWidth * 0.7 / currentTile.length,
padding: EdgeInsets.all(5),
margin: EdgeInsets.all(5),
decoration: BoxDecoration(
color: Colors.black,
),
child: Center(
child: Text(
currentTile[currentIndex],
style: TextStyle(
color: Colors.white,
fontSize:
availableWidth * 0.4 / currentTile.length),
),
),
),
);
}),
);
},
),
);
}
}
Upvotes: 1