Reputation: 2253
I'm running a search filter function which retrieves players from a Floor DB. The functionality works fine and I can see through logs that the new player are returned, however my UI won't update which seems to be from the new list i assign not triggering a re-render.
Can anyone see what's wrong with my code?
import 'package:flutter/material.dart';
import '../database/LocalDatabase.dart';
import '../model/Player.dart';
class Pitch extends StatefulWidget {
const Pitch({super.key});
@override
_Pitch createState() => _Pitch();
}
class _Pitch extends State<Pitch> {
List<Player> playersList = <Player>[];
Offset positionOne = const Offset(100, 100);
Offset positionTwo = const Offset(200, 100);
@override
Widget build(BuildContext context) {
return Container(
constraints: BoxConstraints.expand(),
color: Colors.white,
child: Stack(
alignment: Alignment.center,
children: [
Image.asset("assets/images/pitch.png"),
Positioned(
left: positionOne.dx,
top: positionOne.dy,
child: Draggable(
feedback: playerImage(
"https://cdn.sofifa.net/players/158/023/22_120.png"),
childWhenDragging: Opacity(
opacity: 0,
child: playerImage(
"https://cdn.sofifa.net/players/158/023/22_120.png"),
),
child: playerImage(
"https://cdn.sofifa.net/players/158/023/22_120.png"),
onDragEnd: (details) {
setState(() {
positionOne = details.offset;
});
},
),
),
Positioned(
left: positionTwo.dx,
top: positionTwo.dy,
child: Draggable(
feedback: playerImage(
"https://cdn.sofifa.com/players/notfound_0_120.png"),
childWhenDragging: Opacity(
opacity: 0,
child: playerImage(
"https://cdn.sofifa.com/players/notfound_0_120.png"),
),
child: playerImage(
"https://cdn.sofifa.com/players/notfound_0_120.png"),
onDragEnd: (details) {
setState(() {
positionTwo = details.offset;
});
},
),
)
],
),
);
}
@override
void initState() {
super.initState();
// getPlayers().then((value) {
// debugPrint("playerfromdb: ${value[0].name}");
// });
}
Future<List<Player>> getPlayers() async {
final database =
await $FloorLocalDatabase.databaseBuilder('local_database.db').build();
final playerDao = database.playerDao;
final players = playerDao.getAllPlayers();
return players;
}
Widget playerImage(String imageUrl) {
return GestureDetector(
onTap: () => showDialog<void>(
context: context,
builder: (BuildContext context) => Dialog(
backgroundColor: Colors.white,
child: SizedBox(
height: 300,
width: 300,
child: Column(
children: [
const SizedBox(height: 24),
Container(
margin: const EdgeInsets.only(left: 16),
height: 48,
child: TextField(
decoration: const InputDecoration.collapsed(
hintText: 'Enter player name',
focusColor: Colors.transparent),
onChanged: (value) {
searchPlayers(value);
},
)),
const SizedBox(height: 24),
SizedBox(
height: 200,
child: ListView.builder(
itemCount: playersList.length,
itemBuilder: (context, index) {
return playerItem(playersList.elementAt(index));
}),
),
],
)))),
child: SizedBox(
width: 48,
height: 48,
child: Image.network(imageUrl),
));
}
Widget playerItem(Player? player) {
return Container(
height: 48,
margin: const EdgeInsets.all(8),
padding: const EdgeInsets.only(left: 8, right: 8),
decoration: BoxDecoration(
shape: BoxShape.rectangle,
color: Colors.white,
borderRadius: BorderRadius.circular(16),
boxShadow: const [BoxShadow(blurRadius: 8)]),
child: Row(
children: [
SizedBox(
height: 36,
width: 36,
child: Image.network(player?.playerImageUrl ?? "")),
const SizedBox(width: 8),
Text(player?.name ?? "")
],
),
);
}
Future<void> searchPlayers(String query) async {
final database = await $FloorLocalDatabase
.databaseBuilder('local_database.db')
.build();
final playerDao = database.playerDao;
// await List<Player> filteredPlayers =
playerDao.searchPlayers(query).then((value) {
setState(() => playersList = value);
debugPrint(value[0].name);
});
}
}
Upvotes: 2
Views: 424
Reputation: 53
Because your put ListView.builder
in Dialog it will create a new stack and a new stack can't rerender from another stack
You can change your code with create a new stateful widget for dialogs
import 'package:flutter/material.dart';
import '../database/LocalDatabase.dart';
import '../model/Player.dart';
class Pitch extends StatefulWidget {
const Pitch({super.key});
@override
_Pitch createState() => _Pitch();
}
class _Pitch extends State<Pitch> {
Offset positionOne = const Offset(100, 100);
Offset positionTwo = const Offset(200, 100);
@override
Widget build(BuildContext context) {
return Container(
constraints: BoxConstraints.expand(),
color: Colors.white,
child: Stack(
alignment: Alignment.center,
children: [
Image.asset("assets/images/pitch.png"),
Positioned(
left: positionOne.dx,
top: positionOne.dy,
child: Draggable(
feedback: playerImage(
"https://cdn.sofifa.net/players/158/023/22_120.png"),
childWhenDragging: Opacity(
opacity: 0,
child: playerImage(
"https://cdn.sofifa.net/players/158/023/22_120.png"),
),
child: playerImage(
"https://cdn.sofifa.net/players/158/023/22_120.png"),
onDragEnd: (details) {
setState(() {
positionOne = details.offset;
});
},
),
),
Positioned(
left: positionTwo.dx,
top: positionTwo.dy,
child: Draggable(
feedback: playerImage(
"https://cdn.sofifa.com/players/notfound_0_120.png"),
childWhenDragging: Opacity(
opacity: 0,
child: playerImage(
"https://cdn.sofifa.com/players/notfound_0_120.png"),
),
child: playerImage(
"https://cdn.sofifa.com/players/notfound_0_120.png"),
onDragEnd: (details) {
setState(() {
positionTwo = details.offset;
});
},
),
)
],
),
);
}
Widget playerImage(String imageUrl) {
return GestureDetector(
onTap: () => showDialog<void>(
context: context,
builder: (BuildContext context) => Dialog(
backgroundColor: Colors.white,
child: const PlayersDialog(),
),
),
child: SizedBox(
width: 48,
height: 48,
child: Image.network(imageUrl),
),
);
}
}
class PlayersDialog extends StatefulWidget {
const PlayersDialog({super.key});
@override
_PlayersDialog createState() => _PlayersDialog();
}
class _PlayersDialog extends State<PlayersDialog> {
List<Player> playersList = <Player>[];
Future<void> searchPlayers(String query) async {
final database =
await $FloorLocalDatabase.databaseBuilder('local_database.db').build();
final playerDao = database.playerDao;
// await List<Player> filteredPlayers =
playerDao.searchPlayers(query).then((value) {
setState(() => playersList = value);
debugPrint(value[0].name);
});
}
@override
Widget build(BuildContext context) {
return SizedBox(
height: 300,
width: 300,
child: Column(
children: [
const SizedBox(height: 24),
Container(
margin: const EdgeInsets.only(left: 16),
height: 48,
child: TextField(
decoration: const InputDecoration.collapsed(
hintText: 'Enter player name',
focusColor: Colors.transparent),
onChanged: (value) {
searchPlayers(value);
},
)),
const SizedBox(height: 24),
SizedBox(
height: 200,
child: ListView.builder(
itemCount: playersList.length,
itemBuilder: (context, index) {
return playerItem(playersList.elementAt(index));
},
),
),
],
),
);
}
Widget playerItem(Player? player) {
return Container(
height: 48,
margin: const EdgeInsets.all(8),
padding: const EdgeInsets.only(left: 8, right: 8),
decoration: BoxDecoration(
shape: BoxShape.rectangle,
color: Colors.white,
borderRadius: BorderRadius.circular(16),
boxShadow: const [BoxShadow(blurRadius: 8)]),
child: Row(
children: [
SizedBox(
height: 36,
width: 36,
child: Image.network(player?.playerImageUrl ?? "")),
const SizedBox(width: 8),
Text(player?.name ?? "")
],
),
);
}
@override
void initState() {
super.initState();
// getPlayers().then((value) {
// debugPrint("playerfromdb: ${value[0].name}");
// });
}
Future<List<Player>> getPlayers() async {
final database =
await $FloorLocalDatabase.databaseBuilder('local_database.db').build();
final playerDao = database.playerDao;
final players = playerDao.getAllPlayers();
return players;
}
}
Upvotes: 1