Reputation: 21
Hello? I'm studying the MIRROR Network Now.
However, I have a problem about getting other player's value. This image explain what I want to do.
I create 3 projects. One is server(local host) and other is Client A , the other is Client B.
Firstly, I wrote code like this :
public class PlayerManager : NetworkBehaviour
{
[SyncVar(hook = nameof(onValueChanged))]
int value = 0;
private void Update()
{
if(isServer && Input.GetKeyDown("x"))
{
Message();
}
}
public override void OnStartServer()
{
Debug.Log("Here is Game Room Scene, Player add Successfully");
}
[Command]
private void Hola()
{
value++;
Debug.Log("Received Hola from the client!");
Debug.Log("Server Value : " + value);
ReplyHola();
}
[TargetRpc]
private void ReplyHola()
{
Debug.Log("Received Hola from Client!");
}
[ClientRpc]
private void Message()
{
Debug.Log("Ping...");
}
[ClientRpc]
private void UpdateValue(int value)
{
this.value = value;
}
private void onValueChanged(int oldValue, int newValue)
{
Debug.Log("New Value Detective :");
Debug.Log("Old Value : " + oldValue);
Debug.Log("New Value : " + newValue);
Debug.Log("Sum Value : " + PlayerStat.Value);
}
}
3 Projects have all same code. I referenced code from this video(https://www.youtube.com/watch?v=8tKFF0RP9Jw).
And, I wrote code about sum client A and B's code like this:
private void SumDatas()
{
foreach(var playerObj in FindObjectsOfType(typeof(GameObject)) as GameObject[])
{
if(gameObject.name == "Player(Clone)")
{
PlayerStat.Value += GameObject.Find("Player(Clone)").transform.GetComponent<PlayerManager>().GetValue();
}
}
}
PlayerStat is a static class and Code is like this:
public static class PlayerStat
{
public static int Value { get; set; }
}
Is there anybody help me?
Upvotes: 1
Views: 1163
Reputation: 21
I solved this problem. I will not delete this question for other people who will have same problem with me.
I add this code at my server project, Client A and B project:
[SyncVar(hook = nameof(onValueChanged))]
int value = 0;
int myValue = 0;
private void Update()
{
myValue = PlayerStat.Value;
}
Upvotes: 1