Reputation: 878
I am trying to change where the ship from Alien Invasion is drawn when the game starts and I don't actually know where to make the changes. I want it to be at a selected position by me when the game starts, not midbottom. Ship code:
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self,ai_game):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
#Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.png')
self.rect = self.image.get_rect()
#Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
#Store a decimal value for the ship's horizontal position.
self.x = float(self.rect.x)
self.y = float(self.rect.y)
#Movement flags
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
"""Update the ship's position based on the movement flags."""
#Update the ship's x value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
if self.moving_up and self.rect.top > 0:
self.y -= self.settings.ship_speed
if self.moving_down and self.rect.bottom <= self.screen_rect.bottom:
self.y += self.settings.ship_speed
#Update rect object from self.x.
self.rect.x = self.x
self.rect.y = self.y
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""Center the ship on the screen."""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.y = float(self.rect.y)
Upvotes: 1
Views: 3501
Reputation: 210878
You need to set the position of the ship in the rect
attribute. You can do this when you get the bounding rectangle from the image:
self.rect = self.image.get_rect()
self.rect.x = 200
self.rect.y = 100
Or even shorter using the keyword attributes of the method get_rect
:
self.rect = self.image.get_rect(topleft = (200, 100))
I suggest to add x
and y
attributes to the constructor of the Ship
class:
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self, ai_game, x, y):
# [...]
#Load the ship image and get its rect.
self.image = pygame.image.load('images/ship.png')
self.rect = self.image.get_rect(topleft = (x, y))
# [...]
Upvotes: 1