Reputation: 21
I have a simple Javascript program that plays a sound when correct button is clicked in response to a question. If the user answers a second question too quickly and clicks a second correct answer the sound doesnt play a second time as first play has not completed. Do I need to disable the answer buttons for the duration of the sound? Any other ways roound? Suggestions please
Scruffy code added 27.9.2022
function setQuestion(){
// string question
var questionText =" x 3 = ";
questionText=aTimes[index]+ questionText;
document.getElementById("Question").innerHTML= questionText;
aAnswers[0]=(aTimes[index]*3);
aAnswers[1]=Math.floor((Math.random() *10) *(aTimes[index] + 1));
aAnswers[2]=Math.floor((Math.random() *10) * (aTimes[index] + 2));
shuffleArray(aAnswers)
document.getElementById("Answer1").innerHTML= aAnswers[0];
document.getElementById("Answer2").innerHTML= aAnswers[1];
document.getElementById("Answer3").innerHTML= aAnswers[2];
}
function answerCheck(poss){
//*****************************************************************
//*** does the button clicked match the correct multiple of 3
//*****************************************************************
if (poss.innerHTML==(aTimes[index]*3) ) {
changePicture();
index=(index+1);
**playAudio();**
resetButtons();
setQuestion() ;
if (index==10){
alert("done");
}
}
else{
alert("not a match");
poss.style.backgroundColor = "grey";
}
}
function resetButtons(){
document.getElementById("Answer1").style.backgroundColor = "#008CBA" ;
document.getElementById("Answer2").style.backgroundColor = "#008CBA";
document.getElementById("Answer3").style.backgroundColor = "#008CBA";
}
**function playAudio()** {
//************** Play a reward sound
var x = document.getElementById("myAudio");
x.play();
}
</script>
Upvotes: 1
Views: 48
Reputation: 2197
The HTML audio
element probably isn't a great fit for what you want to do here. I'd recommend using a library like Howler.
Upvotes: 1