Reputation: 21
I would like to resize the canvas to a smaller dimension than what it is. Here is my code:
var modelPane = document.getElementById('model_pane');
//create canvasclass="modelview"
var canvas_ = document.createElement('canvas');
canvas_.setAttribute('width', 1160);
canvas_.setAttribute('height', 500);
canvas_.setAttribute('id', 'canvas');
canvas_.setAttribute('class', 'modelview');
var ctx_ = canvas_.getContext('2d');
//draw
for (i=0;i<nodes.length;i++)
{
ctx_.strokeRect(nodes[i].x, nodes[i].y, nodes[i].width, nodes[i].height);
}
//scale
ctx_.scale(0.3,0.3);
modelPane.appendChild(canvas_);
Yet this doesn't work. Anyone know why? The canvas doesn't resize to the new dimensions.
Upvotes: 2
Views: 2185
Reputation: 82604
You need to call scale first:
var ctx_ = canvas_.getContext('2d');
ctx_.scale(0.3,0.3);
//draw
for (i=0;i<nodes.length;i++)
ctx_.strokeRect(nodes[i].x, nodes[i].y, nodes[i].width, nodes[i].height);
}
Think about it, like you need to scale you canvas down. Then draw on the smaller canvas. Example
Upvotes: 1