Reputation: 21
I have the following problem: I need to transform skeleton joint positions, from Kinect, to joint rotation angles.
Upvotes: 0
Views: 2539
Reputation: 11
More information on this page.
Upvotes: 1
Reputation: 2077
If you mean by "rotation angle" is considering three pairs of joints ,
You can get the relative rotation angles but the absolute angles as follows.
Say the joints are A,B and C
As well as you can get the variation of a particular angle where distance between two joints are constant .( ex: consider Shoulder - Elbow and Elbow - Wrist ). Initially angle ABC was R and Then 1.02R , Next 1.3R ..etc
Upvotes: 1