Reputation:
I recently started exploring classes and I have made my first class (sort of) but it doesn't seem to be working. I have code creating the class and function, then takes the values and blits an image to certain coordinates. for some reason It takes the values from inside the class instead of what I told it to have. I am new to classes so I'm not sure what to do, please help, thanks!
import pygame
pygame.init()
Screen = pygame.display.set_mode((800, 400))
TC = pygame.image.load("TC.png").convert_alpha()
ANUM = 0
class MTC() :
def __init__(self,) :
self.Tx = 0
self.Ty = 0
Screen.blit(TC,(self.Tx,self.Ty))
TMTC = MTC()
TMTC.Tx = 800
TMTC.Ty = 800
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
pygame.display.update()
Upvotes: 1
Views: 52
Reputation: 16
You are calling Screen.blit
in the class constructor which is executed when your class is instantiated (TMTC = MTC()
).
You are then setting the tx and ty after Screen.blit
has already run
Upvotes: 0
Reputation: 210968
The image is blit
in the constructor. At this point the coordinates are not yet changed. You have add a method that blit
s the object:
class MTC() :
def __init__(self,) :
self.Tx = 0
self.Ty = 0
def dra():
Screen.blit(TC,(self.Tx,self.Ty))
Call the draw
method in the application loop:
TMTC = MTC()
TMTC.Tx = 800
TMTC.Ty = 800
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
Screen.fill((0, 0, 0))
TMTC.draw()
pygame.display.update()
Upvotes: 2