Reputation: 11
hi i was making a multiplayer game where at some point the bullet was colliding with the sender and i don't want that. It keeps making glitches and the bullet keeps floating. I even tried reducing the player box collider but its still getting stuck. if i disable collision detection for the player and the bullet, the multiplayer version will be affected and players won't be dying
Please help
tried to reduce the player collider but when the bullet is shot on y axis its getting stuck
Upvotes: 1
Views: 1144
Reputation: 311
Since you're doing a multiplayer game, On the client side you could change the player's object layer to something unique. In my case here, I've added a new layer called Player and I'm instantiating my player on a layer called Enemy by default. I'm also putting my bullets on a layer called Bullet.
Make sure you only change the layer from Enemy to Player on the client side at runtime and for your client's player object only. Then you can go into Edit/Project Settings/Physics and scroll down to the bottom until you find a collision truth table.
Then ensure that you uncheck the collisions between your player's layer and bullet's layer.
Upvotes: 2