Reputation: 9091
I would like to scale an image up with scale = 2.0. I would like do to that without any smoothing, so the desired effect is to turn each pixel of the original image into 2x2 pixels of the same colour.
I wonder if this is possible to do in Javascript/CSS in a cross-browser (>= IE7) manner without resorting to <canvas />
tag.
Upvotes: 2
Views: 792
Reputation: 27460
Any details of rendering methods e.g. anti-aliasing/smoothing are out of CSS 2.1 scope. So the answer is 'no' for CSS 2.1. Image object in JS does not have scaling features either. So 'no' again.
Upvotes: 2
Reputation: 63812
Sorry, I don't believe the effect you want is possible cross-browser without a canvas.
In Firefox in Canvas you can do ctx.mozImageSmoothingEnabled = false;
but that's as close as you're going to get.
image-rendering: -moz-crisp-edges;
might help you in firefox for CSS scaling, and -ms-interpolation-mode
* might help you in IE, but I doubt you'll get a solution that looks the same across all browsers.
* I think this has been deprecated/obsoleted.
Upvotes: 4
Reputation: 285
I know flash is a dying technology, however this is some pretty excellent image manipulation scrips should you wish to check that out. This seems a little complex for standard web based image processing although Sounds like a wicked idea!
Upvotes: 1