Reputation: 495
In Unity, i created only one 3D hexagonal object and trying to build for WebGL.
I figured it out that if i don't change Player Settings>Publishing Settings>Compression Format Gzip to Disabled, my project won't work on Chrome/Safari & Mozilla. Results are same with Gzip compression format. Why is that happen?
Also this zero compression format give me about +15mb-20mb files so it takes too long to open on browsers. I need to reduces this time. I have only 28kb .fbx object in this project and 2 script.
Tested on localhost and these pages :
Any advice would be nice . Thanks.
Upvotes: 0
Views: 1508
Reputation: 495
Solved. As Unity Documentation says, i need to configure web server side. But i don't know that yet so i clicked Decompression Fallback
option to let unitygl to set that. I hope it helps others too. Because unity's default compression format is Gzip
and Decompression Fallback
is untick so it fails after build as default.
Upvotes: 1