Reputation: 21
When I install "Advertisement with Mediation (ver. 1.5.0)" in a project, I can no longer build for Android.
This applies to new, empty projects as well as legacy projects.
The following error message appears: “…It looks like there are a few files missing from Assets\Plugins\Android. You can fix this by resolving dependencies again…”
When I click Resolve, the build process starts right away and hangs. I have to force quit Unity. If I don’t click Resolve, the build hangs up on building the first scene in the project and I have to force quit.
Nothing at all happens via Assets -> Mobile Dependency Resolver -> Android Resolver -> Force Resolver.
I am using Unity 2021.3.13.
Does anyone know what is occurring and how to fix it?
I attempted to resolve as stated in the pop up and it causes Unity to hang. I attempted to resolve beforehand and it appears to do nothing.
I attempted to delete my library folder and it had no effect on reimport.
I attempted to export the project, and the project hangs.
Upvotes: 1
Views: 3542
Reputation: 94
For anyone having this problem, seems like the "gradlew.bat" file is not been created in the Temp folder, so I've downloaded it from here:
https://github.com/googlesamples/unity-jar-resolver/blob/master/gradlew.bat and placed on the Temp\PlayServicesResolverGradle folder, but I still don't know why this is happening and how to permanently fix it, but at least you will be able to install and configure the ads Mediation, I did it here and worked.
Upvotes: 3
Reputation: 29
What David Laing mentioned helped me. I didn't realize the gradlew.bat needed to be dragged into the appropriate folder as I thought the Edit -> Preferences -> Gradle Installed with Unity address needed to be corrected.
That being said. This is where you can find the official gradle distributions: https://services.gradle.org/distributions/
Upvotes: 1
Reputation: 11
I have a similar issue with both Unity Ads with Mediation and the newer Ironsource Ads Mediation(com.unity.services.levelplay). When I run Assets -> Mobile Dependency Resolver -> Android Resolver -> Resolve I get the following error on the console: Win32Exception: ApplicationName='C:\Users\D\Documents\app\Test\Temp\PlayServicesResolverGradle\gradlew.bat', CommandLine='--daemon -b "C:\Users\D\Documents\app\Test\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle" "-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/2021.3.14f1/Editor/Data/PlaybackEngines/AndroidPlayer\SDK" "-PTARGET_DIR=C:\Users\D\Documents\app\Test\Assets\Plugins\Android" "-PMAVEN_REPOS=https://android-sdk.is.com/;https://maven.google.com/" "-PPACKAGES_TO_COPY=com.ironsource.sdk:mediationsdk:7.2.5;com.google.android.gms:play-services-ads-identifier:17.0.0;com.google.android.gms:play-services-basement:17.2.1" "-PUSE_JETIFIER=0" "-PDATA_BINDING_VERSION=4.0.1"', CurrentDirectory='C:\Users\D\Documents\app\Test\Temp\PlayServicesResolverGradle', Native error= The system cannot find the file specified.
The file gradlew.bat doesn't exist. I found a gradlew.bat here: https://github.com/googlesamples/unity-jar-resolver. I copied the file into: C:\Users\D\Documents\app\Test\Temp\PlayServicesResolverGradle and then I could run the the resolver from Unity.
But it leads to this questions: Why does Unity MobileDependencyResolver not create gradlew.bat? It does create gradlew, the gradle start up script for Unix. Why the Unix script and not the Windows script?
Upvotes: 1
Reputation: 21
Advertisement with Mediation is not being properly supported by Unity anymore post IronSource merger. They suggest using Ironsource’s mediation platform. We use AdMob given I already know how to deal with its obvious bugs.
Upvotes: 0