Reputation: 5670
Is there a way to Interupt a sleeping thread? If I have code similar to this.
while(true){
if(DateTime.Now.Subtract(_lastExecuteTime).TotalHours > 1){
DoWork();
_lastExecuteTime = DateTime.Now();
continue;
}
Thread.Sleep(10000) //Sleep 10 seconds
if(somethingIndicatingQuit){
break;
}
}
I'm wanting to execute DoWork() every hour. So, I'd like to sleep a little longer then 10 seconds. Say check every 10 minutes or so. However, if set my sleep to 10 minutes, and I want to kill this background task, I have to wait for the sleep to resume.
My actual code is using a Threading.ManualResetEvent to shut down the background work, but my issue is with the ThreadSleep code. I can post more code if necessary.
OK, I'm going to add a bit more complete code here as I think it will answer some of the questions.
private readonly ManualResetEvent _shutdownEvent = new ManualResetEvent(false);
private readonly ManualResetEvent _pauseEvent = new ManualResetEvent(true);
private Thread _backGroundWorkerThread;
//This starts our work
public void Start() {
_backGroundWorkerThread = new Thread(ExecuteWorker) {IsBackground = true, Name = WorkerName + "_Thread"};
_shutdownEvent.Reset();
_backGroundWorkerThread.Start();
}
internal void Stop() {
//Signal the shutdown event
_shutdownEvent.Set();
//Make sure to resume any paused threads
_pauseEvent.Set();
//Wait for the thread to exit
_backGroundWorkerThread.Join();
}
private void ExecuteWorker() {
while (true) {
_pauseEvent.WaitOne(Timeout.Infinite);
//This kills our process
if (_shutdownEvent.WaitOne(0)) {
break;
}
if (!_worker.IsReadyToExecute) {
//sleep 5 seconds before checking again. If we go any longer we keep our service from shutting down when it needs to.
Thread.Sleep(5000);
continue;
}
DoWork();
}
}
My problem is here,
_backGroundWorkerThread.Join();
This waits for the Thread.Sleep within the ExecuteWorker() that is running in my background thread.
Upvotes: 19
Views: 36378
Reputation: 43886
You are using a boolean flag (somethingIndicatingQuit
) as an indicator that the while
loop should exit. Hopefully this flag is declared as volatile
, to prevent the compiler from potentially optimizing it away. My suggestion is to use instead the CancellationTokenSource
+CancellationToken
combination. This mechanism is designed specifically for communicating cancellation in multithreaded environments. You could use it like this:
private readonly CancellationTokenSource _cts = new();
//...
while(true)
{
// Here do the main work...
try
{
// Sleep for 10 seconds, or until the token is canceled.
Thread.Sleep(10000, _cts.Token); // Cheating here, see below.
}
catch (OperationCanceledException)
{
// The token was canceled during the sleep.
break;
}
}
Then you can signal the cancellation from any thread by calling _cts.Cancel();
.
Unfortunately the Thread.Sleep
method does not include an overload that accepts a CancellationToken
, so the above code
won't compile. Fortunately implementing a cancelable Thread.Sleep
is trivial. In the original version of my answer I had suggested
using the Task.Delay
like this:
public static void Sleep(int millisecondsTimeout, CancellationToken cancellationToken)
{
Task.Delay(millisecondsTimeout, cancellationToken).GetAwaiter().GetResult();
}
The drawback is that the Task.Delay
depends on the ThreadPool
for its completion, so the signal might be delayed if the ThreadPool
is saturated. For this reason I now suggest using a ManualResetEventSlim
instead:
public static void Sleep(int millisecondsTimeout, CancellationToken cancellationToken)
{
using ManualResetEventSlim mres = new();
mres.Wait(millisecondsTimeout, cancellationToken);
}
This one does not depend on the ThreadPool
, so the cancellation signal is transmitted instantaneously to the sleeping thread.
Upvotes: 5
Reputation: 19230
You can use Thead.Interrupt to wake a sleeping thread. It will cause a ThreadInterruptedException
on the blocked thread, so it's not the most elegant or efficient approach.
You also need to be weary that interrupting a thread in this way is unsafe. It does not provide control over the point at which the thread is aborted, and therefore should not be used without careful consideration as to the consequences. As mentioned in other answers already, it's is far better to use signal based techniques to control when the thread terminates in a controlled manner.
Upvotes: 4
Reputation: 1632
You can wrap the Sleep(...)
method to the SafeSleep(...)
method can be interrupted with Thread.Interrupt();
:
private void SafeSleep(int time)
{
try
{
Thread.Sleep(time);
}catch(ThreadInterruptedException)
{
Log.Debug("Thread sleep interrupted");
}
}
Now the Thread will sleep during the sleep time or before the Thread.Interrupt()
called. As the exception will be catched, the control will be returned to the Thread normal flow and you can terminate it right.
Upvotes: 0
Reputation: 471
why not use a BlockingCollection? I see it as a much more elegant approach than the accepted answer. i also do not think there is much overhead compared to the monitor.
here is how to do it:
initialize a BlockingCollection as a member:
BlockingCollection<int> _sleeper = new BlockingCollection<int>();
insted of
Thread.Sleep(10000)
do this
int dummy;
_sleeper.TryTake(out dummy, 10000);
to wake it up you can use this code
_sleeper.Add(0);
Upvotes: 2
Reputation: 1503310
Instead of using Thread.Sleep
, you can use Monitor.Wait
with a timeout - and then you can use Monitor.Pulse
from a different thread to wake it up.
Don't forget you'll need to lock on the monitor before calling either Wait
or Pulse
:
// In the background thread
lock (monitor)
{
// If we've already been told to quit, we don't want to sleep!
if (somethingIndicatingQuit)
{
break;
}
Monitor.Wait(monitor, TimeSpan.FromSeconds(10));
if (somethingIndicatingQuit)
{
break;
}
}
// To wake it up...
lock (monitor)
{
somethingIndicatingQuit = true;
Monitor.Pulse(monitor);
}
Upvotes: 48
Reputation: 48959
Instead of using Thread.Sleep
use ManualResetEvent.WaitOne
.
while (true) {
if(DateTime.Now.Subtract(_lastExecuteTime).TotalHours > 1) {
DoWork();
_lastExecuteTime = DateTime.Now();
continue;
}
if (terminate.WaitOne(10000)) {
break;
}
}
Where terminate
is a ManualResetEvent
1 that you can Set
to request termination of the loop.
Update:
I just noticed that you said you are already using ManualResetEvent
to terminate the background work (I am assuming that is in DoWork
). Is there any reason why you cannot use the same MRE? If that is not possible there certainly should not be an issue using a different one.
Update 2:
Yeah, so instead of Thread.Sleep(5000)
in ExecuteWorker
do _shutdownEvent.WaitOne(5000)
instead. It would look like the following.
private void ExecuteWorker() {
while (true) {
_pauseEvent.WaitOne(Timeout.Infinite);
//This kills our process
if (_shutdownEvent.WaitOne(0)) {
break;
}
if (!_worker.IsReadyToExecute) {
//sleep 5 seconds before checking again. If we go any longer we keep our service from shutting down when it needs to.
_shutdownEvent.WaitOne(5000);
continue;
}
DoWork();
}
}
1There is also a ManualResetEventSlim
class in .NET 4.0.
Upvotes: 22
Reputation: 24907
If you want to DoWork() every hour, why not calculate the numer of ms required until the next hour is up and wait for that time? To cancel the sleep, you could either use a waitable synchro class, like the monitor as suggested by @Jon Skeet, or just set a flag in the thread that tells it to exit after the sleep instead of DoWork() and just forget about it - either the thread will kill itself when the time is up or your OS will kill it on app close, whichever comes first.
Rgds, Martin
Upvotes: 0
Reputation: 8252
Can't you just wrap your Thread.Sleep portion in a loop so that it loops 60 times then makes the other check? Of course all this does is trades off a simple if(somethingIndicatingQuit) versus the DateTIme if check, but assuming maybe you're real code does something more expensive, having a second loop could offer some minor CPU savings.
Upvotes: 0