Reputation: 3
My code is this
player = game.Players.LocalPlayer
while game.Players.LocalPlayer == nil do
player = game.Players.LocalPlayer
wait(0.1)
end
local mouse = player:GetMouse()
mouse.Button1Up:Connect(addpoints())
function addpoints()
print("add points")
end
this is a local script in a tool and the tool is in the starter pack. and on the line that says ```mouse.Button1Up`` i get an error attempt to call a nil value but i know from using breakpoints that mouse isn't nil
Upvotes: 0
Views: 471
Reputation: 7188
Your issue is that the addPoints fuction doesn't exist by the time you are trying to connect it.
So to fix your problem, 1) move the function definition above the connection, and 2) remove the parentheses so that you are passing the function itself.
function addpoints()
print("add points")
end
mouse.Button1Up:Connect(addpoints)
Upvotes: 1