Reputation: 878
I have looked up a few posts on changing the orientation of the camera with a surface view, but I have taken my code from the examples at:
http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/graphics/CameraPreview.html
The function that provides the dimensions looks like this...
private Size getOptimalPreviewSize(List<Size> sizes, int w, int h) {
final double ASPECT_TOLERANCE = 0.1;
double targetRatio = (double) w / h;
if (sizes == null) return null;
Size optimalSize = null;
double minDiff = Double.MAX_VALUE;
int targetHeight = h;
// Try to find an size match aspect ratio and size
for (Size size : sizes) {
double ratio = (double) size.width / size.height;
if (Math.abs(ratio - targetRatio) > ASPECT_TOLERANCE) continue;
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
// Cannot find the one match the aspect ratio, ignore the requirement
if (optimalSize == null) {
minDiff = Double.MAX_VALUE;
for (Size size : sizes) {
if (Math.abs(size.height - targetHeight) < minDiff) {
optimalSize = size;
minDiff = Math.abs(size.height - targetHeight);
}
}
}
return optimalSize;
}
My problem is that when I change the orientation of the device, the preview picture stays landscape. I tried setting the orientation of the camera but this resulted in very strange results. Does anyone know what I need to change to have this rotate properly?
Upvotes: 14
Views: 43830
Reputation: 1473
I have solved this issue in in this way in surfaceCreated() method
public void surfaceCreated(SurfaceHolder holder) {
try {
camera = Camera.open();
} catch (RuntimeException e) {
System.err.println(e);
return;
}
Camera.Parameters param;
param = camera.getParameters();
if (this.getResources().getConfiguration().orientation != Configuration.ORIENTATION_LANDSCAPE)
{
param.set("orientation", "portrait");
setCameraDisplayOrientation(this,1,camera);
}
camera.setParameters(param);
try {
camera.setPreviewDisplay(surfaceHolder);
camera.startPreview();
} catch (Exception e) {
System.err.println(e);
return;
}
}
public static void setCameraDisplayOrientation(Activity activity,
int cameraId, android.hardware.Camera camera) {
android.hardware.Camera.CameraInfo info =
new android.hardware.Camera.CameraInfo();
android.hardware.Camera.getCameraInfo(cameraId, info);
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0: degrees = 0; break;
case Surface.ROTATION_90: degrees = 90; break;
case Surface.ROTATION_180: degrees = 180; break;
case Surface.ROTATION_270: degrees = 270; break;
}
int result;
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
result = (info.orientation + degrees) % 360;
result = (360 - result) % 360; // compensate the mirror
} else { // back-facing
result = (info.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(result);
}
3: Make sure you have added camera permiison to support for nougat in a activity before this activity calling dont call permission for camera in this activity because surfacecreated call as the activity created, and your permission will be pending to open camera
Upvotes: 2
Reputation: 169
Please try this..
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height)
{
// TODO Auto-generated method stub
if(previewing)
{
camera.stopPreview();
previewing = false;
}
Camera.Parameters parameters = camera.getParameters();
Display display = ((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int or=cameraInfo.orientation;
// You need to choose the most appropriate previewSize for your app
// .... select one of previewSizes here
/* parameters.setPreviewSize(previewSize.width, previewSize.height);*/
if(display.getRotation() == Surface.ROTATION_0)
{
camera.setDisplayOrientation(90);
or=90;
}
if(display.getRotation() == Surface.ROTATION_180)
{
camera.setDisplayOrientation(270);
or=270;
}
if(display.getRotation() == Surface.ROTATION_270)
{
camera.setDisplayOrientation(180);
or=180;
}
parameters.setRotation(or);
camera.setParameters(parameters);
try
{
camera.setPreviewDisplay(cameraSurfaceHolder);
camera.startPreview();
previewing = true;
}
catch (IOException e)
{
// TODO Auto-generated catch block
e.printStackTrace();
}
}
Upvotes: 2
Reputation: 305
Try this out, but I tried in Samsung Galaxy Tab
public void surfaceCreated(SurfaceHolder holder)
{
// The Surface has been created, acquire the camera and tell it where to draw.
mCamera = Camera.open();
Parameters params = mCamera.getParameters();
if (this.getResources().getConfiguration().orientation != Configuration.ORIENTATION_LANDSCAPE)
{
params.set("orientation", "portrait");
mCamera.setDisplayOrientation(90);
}
try
{
mCamera.setPreviewDisplay(holder);
}
catch (IOException exception)
{
mCamera.release();
mCamera = null;
}
}
Upvotes: 7
Reputation: 18097
The code to correctly adjust the camera preview orientation is a bit complex, since it has to take into account
The documentation for Camera.setDisplayOrientation has sample code on how to deal with this correctly. I'm reproducing it here:
public static void setCameraDisplayOrientation(Activity activity,
int cameraId, android.hardware.Camera camera) {
android.hardware.Camera.CameraInfo info =
new android.hardware.Camera.CameraInfo();
android.hardware.Camera.getCameraInfo(cameraId, info);
int rotation = activity.getWindowManager().getDefaultDisplay().getRotation();
int degrees = 0;
switch (rotation) {
case Surface.ROTATION_0: degrees = 0; break;
case Surface.ROTATION_90: degrees = 90; break;
case Surface.ROTATION_180: degrees = 180; break;
case Surface.ROTATION_270: degrees = 270; break;
}
int result;
if (info.facing == Camera.CameraInfo.CAMERA_FACING_FRONT) {
result = (info.orientation + degrees) % 360;
result = (360 - result) % 360; // compensate the mirror
} else { // back-facing
result = (info.orientation - degrees + 360) % 360;
}
camera.setDisplayOrientation(result);
}
Call this after your UI has been drawn (onSurfaceChanged would work as an indicator) or the device UI rotates (onConfigurationChanged would work as an indicator).
Upvotes: 33
Reputation: 41
I solved this issue by adding:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_PORTRAIT);
To the onCreate event.
Upvotes: 2
Reputation: 101
I was able to solve the rotation problem by putting the following code in onSurfaceChanged():
if (mHolder.getSurface() == null) {
// preview surface does not exist
return;
}
// stop preview before making changes
try {
mCamera.stopPreview();
} catch (Exception e) {
// ignore: tried to stop a non-existent preview
}
// make any resize, rotate or reformatting changes here
if (this.getResources().getConfiguration().orientation != Configuration.ORIENTATION_LANDSCAPE) {
mCamera.setDisplayOrientation(90);
} else {
mCamera.setDisplayOrientation(0);
}
// start preview with new settings
try {
mCamera.setPreviewDisplay(mHolder);
mCamera.startPreview();
} catch (Exception e) {
Log.d(TAG, "Error starting camera preview: " + e.getMessage());
}
BUT this created another problem, or better put, didn't solve a problem-while oriented correctly, the preview image still only took up the same amount of space that the landscape view did. I ended up just giving up and forcing landscape orientation with:
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
in onCreate() and designed my layout for landscape. Best of luck, and I hope someone has an answer for this secondary problem!
Upvotes: 9