Reputation: 111
I'm having a issue figuring out how to do make sequential actions occur.
Broken down to its simplest form what I'm trying to do is make image1 grow 25% larger and only upon completion of this action will a sound play.
I can make the image grow, I can make the sound play, no problem, but I cannot figure out how to make the sound play ONLY after the image has grown it's 25 percent.
Any help would be great.
Thanks.
Upvotes: 2
Views: 349
Reputation: 39296
Are you are using an animation to resize the image/view? If so you
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.0f];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(resizeFinished:finished:context:)];
// Resize the view/image here
[UIView commitAnimations];
and then in the selector you can play the sound
- (void)resizeFinished:(NSString *)animationID finished:(BOOL)finished context:(void *)context;
{
// Play the sound here
}
You can also implement the callback delegate
- (void)animationDidStop:(CAAnimation *)theAnimation finished:(BOOL)flag
Upvotes: 1
Reputation: 56477
If you use core animation, you can run your continuation logic in a completion block (iOS 4). Or you can register a callback on setAnimationDidStopSelector
. Take a look here for details.
Upvotes: 0