1x2x3x4x
1x2x3x4x

Reputation: 604

QML repeater won't work when using a variable

I want to repeat from a string that I have in a variable.

From the documentation (and it works):

Column {
   Repeater {
       model: ["apples", "oranges", "pears"]
       Text { text: "Data: " + modelData }
   }
}

Now, I want to replace the model with a variable X, like this:

 Column {
    Repeater {
        model: X
        Text { text: "Data: " + modelData }
    }
 }

But it outputs nothing, no error. If I just show the content of X in a text label it shows this: ["apples", "oranges", "pears"], which is the exact content of my X variable.

So I'm not really sure how to approach it. I have to somehow make my string an object?

Using QT 5.12.6

Upvotes: 1

Views: 1115

Answers (2)

Stephen Quan
Stephen Quan

Reputation: 25956

Firstly, contrary to your title, you can make a QML Repeater work with a variable. The question wasn't clear on exactly what you did try, but, your use case indicates an array.

I present 3 ways of declaring a property that you can use in a Repeater:

    property var fruitArrayQt5: ["apples", "oranges", "pears"]
    property list<string> fruitArrayQt6: ["apples", "oranges", "pears"]
    ListModel {
        id: fruitModel
        ListElement { name: "apples" }
        ListElement { name: "oranges" }
        ListElement { name: "pears" }
    }

In the case of fruitArrayQt5 the property is declared as a var. Which, unfortunately, means subsequent changes to the array (e.g. via push/remove/etc) will not be signaled and the Repeater will not react to changes. The workaround is you have to keep reassigning the Repeater's model.

In the case of fruitArrayQt6 the property is declared as a list<string>. Because it is using the new Qt6 list primitive, it means subsequent changes to the array (e.g. via push/remove) WILL be signaled to the Repeater. It requires Qt6, possibly Qt6.4 to use this.

In the case of fruitModel changes done to the ListModel (e.g. via append/remove) WILL also be signal to the Repeater.

In the following example, we populate three Repeaters demonstrating the 3 types above. When you click on the Add button you see that the Repeaters only reacts to changes done to fruitArrayQt6 and fruitModel. The Repeater attached to fruitArrayQt5 doesn't react to changes. You have to enable the Workaround check box to force an update to Repeater's model property:

import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
Page {
    property var fruitArrayQt5: ["apples", "oranges", "pears"]
    property list<string> fruitArrayQt6: ["apples", "oranges", "pears"]
    ListModel {
        id: fruitModel
        ListElement { name: "apples" }
        ListElement { name: "oranges" }
        ListElement { name: "pears" }
    }
    RowLayout {
        width: parent.width
        ColumnLayout {
            Layout.alignment: Qt.AlignTop
            Repeater {
                model: fruitModel
                Text { text: "fruitModel: " + name }
            }
        }
        ColumnLayout {
            Layout.alignment: Qt.AlignTop
            Repeater {
                id: arrayRepeater
                model: fruitArrayQt5
                Text { text: "fruitArrayQt5: " + modelData }
            }
        }
        ColumnLayout {
            Layout.alignment: Qt.AlignTop
            Repeater {
                model: fruitArrayQt6
                Text { text: "fruitArrayQt6: " + modelData }
            }
        }
    }
    footer: Frame {
        RowLayout {
            CheckBox {
                id: workaround
                text: qsTr("Workaround")
            }
            Button {
                text: qsTr("Add")
                onClicked: {
                    fruitModel.append({name:"bananas"});
                    fruitArrayQt5.push("bananas");
                    fruitArrayQt6.push("bananas");
                    if (workaround.checked)
                        arrayRepeater.model = fruitArrayQt5;
                }
            }
            Button {
                text: qsTr("Reset")
                onClicked: {
                    while (fruitModel.count > 3)
                        fruitModel.remove(fruitModel.count - 1);
                    while (fruitArrayQt5.length > 3)
                        fruitArrayQt5.pop();
                    while (fruitArrayQt6.length > 3)
                        fruitArrayQt6.pop();
                    if (workaround.checked)
                        arrayRepeater.model = fruitArrayQt5;
                }
            }
        }
    } 
}

You can Try it Online!

Upvotes: 2

iam_peter
iam_peter

Reputation: 3924

From the documentation:

Property names must begin with a lower case letter and can only contain letters, numbers and underscores.

When I'm using a upper case letter like X as the property name I get the following compile error:

error: Property names cannot begin with an upper case letter

If you use a lowercase x it will instead use the predefined x property of Repeater as it inherits Item.

If you want to make sure you get the correct x you should use ids like so:

import QtQuick
import QtQuick.Controls
import QtQuick.Layouts

Window {
    id: root
    width: 400
    height: 300
    visible: true

    property var x: ["apples", "oranges", "pears"]

    Column {
       Repeater {
           model: root.x
           Text { text: "Data: " + modelData }
       }
    }
}

As Jürgen Lutz said the type of your property is also important to know. It has to be of var type. If you are using Qt 6.4 and above you can also use the list type like so:

property list<string> test: ["apples", "oranges", "pears"]

Upvotes: 2

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